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HQ - 315
Imhotek: The Stormlord
-Gauntlet of Fire
Troops - 340
Fast Attack - 630
Heavy Support - 450
3 Tomb Spyders
3 Tomb Sypders
3 Tomb Spyders
Elites - 510
-Thunderbolt & Writhing Worldscape
What do you think, lacking in anti-tank I know however with nightfighting in play I'm fairly safe for the first turn, maybe the second aswell.
Ye Old Necrons (R.I.P.) (7000pts) W52 D5 L9
New Crons!!! (5000pts) W1 D1 L1
Blood Angels (2500pts) W4 D0 L1
Well, your Elites are actually 265, unless you have a 2nd C'tan in there. And the Tomb Spyder's can't create scarabs unless you have scarab units to begin with, so it seems a little wasted here. I get that they are MCs and everything, but you are cutting out one of their abilites right from the get-go, which doesn't seem very points efficient to me.
I'd consider getting Whip Coils for your Wraiths. The difference between stiking at initiative 2 (read: last vs almost everything) and reducing enemies to initiative 1 is well worth the 10 points in my opinion.
I wouldn't say you're lacking in anti-tank, since you have the C'tan, 18 wraiths (S6 rending, absolutely beautiful) and the tomb spyders. You just lack ranged anti-tank, which seems tough to come by in this codex (at least relative to the other 5th edition dexes). Like you said, night fight should (in theory) keep you safe until you can get your Wraiths stuck in and killing enemy tanks. Might be worth investing in some more ranged attacks to stun-lock though.
Though take this advice with a grain of salt, I haven't actually played any games with the new dex yet. Good Luck!
The enemy's gate is down
I have to agree there, take at least 1 scarab unit and boost it by 9 swarms every turn - 3 swarms to 12 by turn 2 would really annoy most opponents
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