<2000 1500 point list, new codex - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Der_Kaiser's Avatar
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    1500 point list, new codex

    So I get that most people probably won't have much advice to give, owing to the absolute newness of the codex, but I've been kicking around a few list ideas in my head and needed a place to put it. So here we have it:

    Imotek the Stormlord
    -Necron Lord with Res Orb
    10 Immortals with Tesla Coils
    10 Warriors in Ghost Ark
    10 Warriors in Ghost Ark
    6 Scarabs
    6 Scarabs
    Annihilation Barge
    Annihilation Barge
    Monolith

    Stormlord and Lord go with the Immortals

    This actually comes to 1510, so I might need to remove a scarab or warrior or change out the Necron Lord with a herald of destruction with a solar pulse. The solar pulse might be nice since I can either take away the storm lords night fight in my turn, or keep night fight going for my opponent if I fail the roll. It's just that the res orb is nice to have as well, so I don't really know.

    I'm figuring the Stormlord's Nightfight will keep my ghost arks safe in the game's opening turns, and it also should be possible to hide them behind the monolith to avoid the worst of it. I heard the idea of stunlocking enemy transports with barges and then sending in the scarabs in another topic, and I gotta say I'm a big fan of the idea. Not really sure what to add to this to get it up to 2000 (I've been getting pretty excited as to all the available options) but I figure I'll ross thjat bridge later, as I already need to buy the barges, arks, and immortals.

    The enemy's gate is down

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  3. #2
    Senior Member 0rkynid's Avatar
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    if you want the darkness than cut unit of scarabs and get solar pulse

    if you want to be truly cunning like Imotek than i would also get some flayed ones, use the blood nano scarabs to deepstrike the flayed ones close by to a unit

    and for immortals it is tesla carbines not coils

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