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2 identical units of 251 points each:
1 overlord (warscythe, shackles)
8 immortals with gauss blasters
Simple beginner army, just need to learn RP, ever living, gauss blasters, scythe, shackles, and the basics.
If you're playing with friends that are ok with 1-5 points over the limit, that list should do OK.
I really don't see why you need two overlords though. Neither of them have resurrection orbs, which is the only piece of wargear that actually supports the squad they're attached to. Also, the fact that you don't have a phaeron and you're using gauss blasters severely limits your mobility. At the moment you have a threat range of 18", whereas if you had a phaeron you'd have a threat range of 30".
If it were me, I'd make 1 unit of immortals have tesla carbines instead, I'd take out 1 lord, and with the spare 115 points I'd give the other lord phaeron and either...
- Get an annihilation Barge
- Buy a resurrection orb, get 2 crypteks - 1 harbinger of destruction and 1 harbinger of transmogrification, which I'd attach 1 to each unit(you can mess around with the cryptek set-up).
I'd go with Tensions suggestions and the annihilation barge option. That gives you access to learning most of the common special rules in our army.
"I am the architect of fate!"
The annihilation barge is pretty slick, but if you're just learning the army, you'd be fine without it. I do agree with the above posters that you're better off mixing things up a bit than just having a single unit.
I'd go with having one unit of immortals with tesla (5-10 men), one unit of warriors (10 men), a lord with your warscythe and mindshackle scarabs, and two different cryptecs to join the two above units. Then fill in the holes with fun stuff like scarabs (5 bases will do you fine in this point level) and maybe a couple wraiths or spyders.
At 500 points, you can't really get too complicated, but I always recommend getting a lot of small cheap units than few expensive units, because then you have more to play with, and those expensive options (like a tricked out overlord or cryptek) die just as easy at 2000 points as 500 points, but make up a much greater proportion of your army in small games.
How about this instead then:
8 Immortal gauss blasters + overlord (phaeron, scythe, orb, shackles) 
9 Immortal Tesla carbine + Harbinger of Destruction 
This way we have ranged support and CC
Barge just seems expensive in a 500, that leaves me with only 410 for 2 troops and an HQ
Last edited by Foreverkul; November 29th, 2011 at 03:35.
If you're going to run with that setup, swap your cryptek and your overlord. That way your overlord (which is your cc add-on) is in with the tesla (the assault gun users) and your cryptek (your anti-tank add-on) is with your gauss (the anti-tank gun users).
I was thinking the guass would be the CC so they can get fire their 24" with phaeron, then next turn rapid fire and assault. In both turns the Teslas could move and fire at their 24" to provide support and the lance to hammer tanks or heavy infantry. Then in CC, the orb will allow for staying power and the scythe will deal major damage. The rapid fire gauss at tank would also work, then once in range the scythe will do the rest (2d6 pen!). The Teslas would just run around to provide support along with the lance.
Oop, you're right with the phaeron. That would work. But my personal opinion (and you gotta go with what *you* enjoy) is that you're sinking too many eggs into one basket. One of the nice changes about the new necron codex is that you don't have to spend 460 points for two 10 man troops and an hq choice, that things got cheaper. While the units should be viable, you don't have much tactical choice only moving two foot slogging units around. They just walk forward, shooting.
Keeping it simple I guess? There's not much choice the enemy has either. If they hang back, the gauss and tesla fire will be very pokey (in 24" that's statistically 5 gauss shots and 8 tesla shots), plus the eldritch lance (36") which will kill any big stuff. Necrons are the worst at CC so to balance that, the gauss gets the rapid fire and then an orb+scythe (scythe will get 3 attacks on the overlord)!
If I'm against a CC army or heavy infantry, I can hang back and just run around until they force CC.
If I'm against range or tanks, I can charge with my gauss, rapid fire and assault with scythe.
I'll be against another 500 point army so the opponent doesn't have many options either, so in this way I can cover my bases.
Oh, I'm not saying anything against the viability of your list (though you may have a little trouble in objective-based missions), I'm just saying that the list might be a little dull to play. But, give it a go and let us know how it worked out. We like to hear feedback on these things too.