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hey guys, im new to 40k really, and iv been playing spyder/scarab scam for all my games, it got a bit boring, so i was wondering, how fun would it be to have a list that makes the opponent hurt himself? IV seen the other posts about this combo, but iv never actually seen a list, this list isn't supposed to win me any tournaments, just be a fun army for myself, not for my opponent. Please help me improve this list to make it take advantage of our terrain manipulation skills, thank you in advance.
Overlord, warscythe, red orb, weave, tesseract, mindshackle
10 Immortals, Tesla
10 Immortals, Tesla
C'tan shard, worldscape, gaze of death
5 Crypteks, 5 Eldritch Lances, 1 Has solar pulse
2 Crypteks, tremorstaves
Im planning on using orikan to turn turn 1 into difficult terrain, then worldscape it, then afterwards, eldritch lances can pound them with st8 weapons, immortals and cypteks with tremorstaves move up slowly, the overlord in one squad, popping off infantry, and a monolith to hide the ctan behind, until he gets to his prey. The annilation barge picks off infantry and light vehicles. Please help me improve this list, thankyou in advance.
Honestly I'd wait for an FAQ before investing in this.
Lots of people out there (myself included) will argue against the Temporal Snares/TremorStave+Writhing Worldscape combo. (Counts-as DOES NOT = is difficult terrain. Heck Orikan's rules differentiate between count-as and actual difficult terrain as well..........but that's an argument for another thread).
Other than that you I don't think the Monolith fits your list that well. Some more barges or something to support the C'tan (wraiths) would probably be a good idea.
That and holy crap that Overlord is expensive. Seriously all you need is Phaeron(maybe a warscythe too) and stick him in a gauss unit.
Two troop units are going to leave you hurting in a lot of games, I fear. Might want a solid block of warriors in there or another immortal unit.
Anti-tank is an issue. The lances can only hurt one vehicle a turn (if in one unit) or 3 (if spread amongst the immortals). And honestly 5 missile launchers aren't going to do a ton to AV12 and up. The barge helps, but just one isn't the great as then it's an easy target choice.
Uhm....you're also dumping 41% of your army into three models (HQs and C'tan). Hell figure in the monolith and that's 54% of your army in four models. That is just asking for trouble.
Yes, as you can see im really new to this list making thing, but also I don't have many models, I can't use spyders or scarabs anymore as I borrowed them, so if you could be a great help, please can someone help me make a list, well two, I need a 1000 point and 1500 point list. The models I have are;
10 Tesla Immortals
5 Lych Guard with shields
And a immortal/deathmark box
Im willing to spend £65 on new units.
Thankyou if you help.
If you want to expand your army out a little bit, Warriors are your best bang-for-the-buck. Besides, the first thing you want to focus on in any points level is a solid foundation of Troops as they are the back bone of every army. Just so happens, the Warrior box comes with 12 Warriors and 3 Canoptek Scarab Swarms for £20.50. Two of those and a Ghost Ark for £31.00 will fit within your budget and provide a solid "back bone" as well as expand your Fast Attack with Scarabs. For the latter, it's cheap and might not win you much favor, but if you have access to additional 40mm round bases, the Scarabs come 4x on a sprue to fit on one base. You can squeeze an additional 2x bases if you fit only 3x on them (between 2x boxes, you'll have 24x Scarabs for 6x bases). But, it's a good start if you're building on a budget, and you can always fit in the fourth scarab per base later as you expand further.
As for an army list, I think Imotekh + Worldscape C'Tan would make a fun start to an army. I don't like spending a large % of my points on only a few models either, as Hockey pointed out, but for casual games you get a) a Phaeron to run with Gauss Immortals (for Relentless), b) first, and likely second turn Night Fight (to keep you safe from fire until close enough to wreak havoc), c) universal damage potential while Imotekh's night fight is in effect, and d) difficult terrain from Worldscape to disrupt your opponent's movement.
Well I bought another two warrior squads, so I shall have another 24 warriors, so 36 in total, with 8 scarabs, sounds good, although I do need to get hold of some bases, so next week I should buy a ghost ark? And maybe two heavy destroyers as i feel i haven't got enough anti tank in my army
I'm glad that others are finally using Writhing Worldscape. True, we don't have errata for interaction with Temporal Snares yet but I've used it a couple times with great success. I've never before seen Orks and Tyranids avoid terrain and like any horde army, they die pretty quick without cover saves. But for something truly nasty, try a two-on-two match with a Chaos Daemon or Chaos Marine player. My ally likes to use Lash of Submission, forcing the enemies to move through the now dangerous terrain, thinning out assualt units. It is also pretty useful against opponents who like to deep strike or use bikes as difficult terrain IS dangerous to these units meaning a deep striking unit fails that terrain check on a 1 or 2.
Anyway, for the army in question here, I'd use something else over Orikan, because he will be very tricky to use right. You have to get him dangerously close to the enemy before he transforms because once he does you'll have a maximum of two turns to cause as much damage as possible before he turns back. I like Szeras myself as he is a lot cheaper, comes with an Eldritch Lance and boosts one of your troop squads before battle. Though if you just want the Eldritch Lances you might just want two Overlords(lightly equiped) with 5 destruction Crypteks each. It makes the courts get a little costly and you probably need some regular Lords with res orbs to join other units too. I find making courts only as big as how many squads you use works well. So if I have 3 elligible squads, I take two lords with orbs and one cryptek. Each court member joins a unit and the Phaeron with orb joins the same unit as the Cryptek. It may limit my Cryptek choice but each unit has an orb and one is relentless. The decision of which Cryptek to use really comes down to your preference and style of play.
Since I haven't been able to play test anything yet, I haven't quite gotten a grasp on anti-tank in the new codex. Gauss spam is capable of stunlocking, but other than that the only thing I know for sure I'll be running is Scarab / Spyder combo. Otherwise, I plan to test out both Heavy Destroyers and Triarch Stalkers. On paper, I'm more fond of the latter as they add additional counts-as AV13 to my list, and can be dual-purposed to helping out mass Gauss fire wipe out a high priority infantry / MC threat. Overlord w/ Scythe and Command Barge should also be able to knock out enemy armour with ease, S7 + 2d6 armour pen is almost a melta shot.
That is a really good idea with the overlord in the command barge I never thought of it, if you fail with sweep, assault the vehicle, giving you 7 attacks against a vehicle, that's awesome! Now, with the units iv bought, I now have;ImotekhOverlordLord2 Crypteks36 Warriors10 Immortals11 Scarab Bases5 Lych Guard with hyperphase and dispersion10 DeathmarksAnnilation/Command bargeDoomsday ArkMonolithCtan Please could you help me fashion a 1500 pts list out of this?
I tried to do the above post as a list but for some reason it failed and I can't seem to edit it