Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
please let me know what you think of the following!
2x Overlords w. phaeron ...220
2x Courts of 4x dest crypteks (1x GoF and Solar P in each) ... 300
5x Warriors w. ghost ark ... 180
6x Warriors w. ghost ark ... 193
5x Warriors w. night scythe ... 165
5x Warriors w. night scythe ... 165
2x Triarch Stalkers w. hvy gauss cannons ... 330
2x Doomsday Arks ... 350
1x Annihilation Barge
Sit back, sip margeritas and blow some stuff up!
3x Tes Destructors fly in and target light vehicles or any unfortunate infantry about. Depending on the mission and whether or not there are objectives in the enemy's deployment zone, I'll deploy the warriors either in the NS's or with the ghost ark support while the NS's + the anni barge shoot stuff. The triarch's help link fire for the doomsday's on tougher targets, or for massed eldritch lance focus fire. The foot lords would sit with the warriors on foot (behind the arks for cover, naturally) to soak up some ablative wounds to offset the lowish model count of the squad, or jump in with the guys in the cover ghost arks to give some relentless range if the warriors on foot aren't tkng too much dmg. Debating whether or not to replace the anni barge for 2x more warriors and 2x res orbs for the foot guys just to make them that much tougher, though I'm not sure it's necessary with all the other juicy targets people would probably be going for..... thoughts?
To be brutaly honest that list looks like a mess. I think it would get steamrolled.
I'm a big fan of doom scyths but it's not something I would field in more then 1500 point lists. With armor 11 all around, 2 won't accomplish much (especially once the FAQ comes out) in those high points.
When your playing large points like that, why aren't you investing more in better forms of transportations, I of course mean VOD. You have the points for it. Cut out both night scythes and upgrade 2 crypteks. Cut the stalkers, you don't need twin linked at the cost of 300 points, if you want to fill an elite slot use a C'tan for dangerous terrain. Hell with a shooting list I would take those 300 points and dump them on doom blades before stalkers any day.
Try and fit a monolith in the list, you need something to draw fire for later in the game, you want it to hit the board with you doom scyths same turn do target priority messes with your opponent.
Normally I don't approve ghost arks but for a shooting list that's the best we have for our troops so that's okay. I'll see if I can fix a list and post it here later today. No promises though
I appreciate the criticism, but you seem to be reading the doomsday arks as doom scythe's, which is incorrect. The premise behind this army is to sit back and shoot from a healthy distance. with 8x 36" str 8 ap 2 shots (that are mobile if necessary), 2x str 9 ap 2 TL'd (and causing TL for the rest of the army) and 2x str 9 ap 1 large blasts + 2 turns of nightfighting for the enemy, they are going to HAVE to advance on me, or at the very least sit back and eat those shots. With all the opportunity for TL'ing my guass + eldritch lance shots, I can sit still and expect higher results from the non-TL'd stuff. are made all the more efficient for all the twinlinked. 3x TL'd tes destructors flying around are more than just a bother too the enemy, too. There are plenty of high profile things in this list making targetting somewhat difficult, too and 7x armor 13 vechicles + 2x armor 11 Nightscythes.
Do they go for the dual doomsday arks that can cause sheer damage? try to neuter the Triarch Stalkers from buffing the rest of my army, or go after the ghost arks that are making my 8x lance shots extremely difficult to take down and giving cover saves to my army? the armor 11 night scythes will also prove tempting targets just b/c they're easier to take down and b/c 3x tesla destructors (including the one from the anni barge) can be more than just annoying in their own right.
You appear to be seeing the vehicles and such of this list in the usual fashion of most armies and not as they relate to this list. Apart from the Tesla stuff, I wouldn't really need to move around much. That's the premise behind this list, to sit back and shoot, so transports in the mobility sense are not a requirement. That I have 2x supersonic transports and 2x ghost arks is just a convenience that won't be used unless I have a ton of BA's dropping from the sky or going balls out at me (and deployment should help with this). You suggested a monolith and such for a fire magnet, but I have plenty of stuff (alongside the aforementioned difficult target choices) with good armor to soak up shots from in addition to hopefully my opponent's shooting being reduced by 1/2 (or so) effectiveness for a couple turns due to night fighting.
Again, I do appreciate the comments and I'm not trying to say "you're wrong" or anything, because you're not on any of your points. Just maybe that there are a couple of things that were overlooked in your initial viewing of the army and how the units work together (ie. doomsday arks, which would change the flavor and playstyle of the rest of the army considerably).
I miss read the dooms day ark. That's what I would use for the list. Your 8 lances in 2 ghost arks don't work it's illegal. Stalkers are a rediculously over priced unit for what you get, as much as I hate them now destroyers are just an all around better unit, heavy or not. No AP on your tesla weapons blow.
Drop 2 lance crypteks, get a third ghost ark, drop your stalkers and night scyths for another Dooms ark and destroyers. What you end up with is considerably more fire power and slightly more mobility with the addition of destroyers which can handle most anything trown your way. Still keeps with the intended strategy just gives you more bang for your buck.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
So in this case with only 2 ghost arks you can have a max of 2 crypteks with each unit of warriors. (one from each royal court) unless of course you spend a turn disembarking and re-embarking with only a lord and the royal court and leave the warriors behind, but I'm assuming thats not part of the plan because then your only scoring units are incredibly vulnerable
That's why i suggest a third ark. Means you can have 6 lances 2 in each. Plus more infantry killing
Last edited by klondiker; December 10th, 2011 at 00:36.
I have 4x squads of warriors, so 2x crypteks in each of the warrior squads. There would be 2x squads in the ghost arks shooting while advancing 6"/turn and the 2x NS squads walking behind + shooting for cover, as well. This is unless, for some reason, I find it better to deploy them inside the NS'.