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Harp of Dissonance
Necron Warriors: 13x
Necron Warriors: 12x
Necron Immortals: 10x (Tesla or Gauss)
Necron Immortals: 10x (Tesla of Gauss)
TL Hvy. Gauss Cannon
Canoptek Wraiths 6x
3x Whip Coils
6x Particle Casters
Canoptek Scarabs 8x
Canoptek Scarabs 8x
Canoptek Spider 2x
TL Particle Beamers
Fabricator Claw Array (1x)
Total Units: 83
Grand Total: 2500
Total Amount of Money Saved:...priceless
Basically, the entire army will foot slog across the battlefield under the NFighting, yes I am notoriously cheap (think Mr. Krabs) when it comes to this game, so don't judge me, just I have a very sweet, and demanding girlfriend so don't judge me...LOL. The seize the initiative is a boon for me since I'm very aggressive when it comes to this game.
-Immotekh pairs up w/ the Chronotek and a unit of Immortals. My GW store is pretty chill w/ the rules until the FAQ comes out, so for now the Chrono re-rolls the nightfighting rules (I still don't see why its up for debate) and the lighting may be able to weaken my opponents mech/transports army, might even soften them up IDK.
-The Harb. of Despair will go w/ one of the immortals (probably tesla) and zip around the battlefield picking off the flanks of the army and getting obj.
-Cryptek of Destruction will go w/ the Deathmarks, IDK they kinda look like suicide units to me, so maybe I'll wreak havoc behind enemy lines w/ the sol. pulse, maybe take out an IC or MC *shrugs*)
-The Cryptek (trans) will go w/ the warriors and will pop light transports (since it has infinite range I don't think the NF rules affect it.) They will contest for obj.
-The lord will also be warriors and get obj. the res orb will them more durable.
-The Nightscythe (maybe) will be for the Imotekh and will zip him where ever I need, him, the guy can't fight his away out of a paper bag so he will not be in CC.
-The Triarach Stalkers is an AA unit, he prob. won't see a lot of action due to NF but who knows. *shrugs*
-C. Wraiths, by far the most able bodied CC unit in the codex, they'll probably lurk near dangerous/difficult terrain and attack/tarpit any potentially dangerous CCs. IDK, based on the Spanish Errata, the Monolith can take units out of CC, so if I think they will lose, they'll just shout "Beam me up, Scotty."
-Scarabs will pop armor under NF, maybe I'll put them in conga line to effectively use the scarab hive rule. LOL
-Monolith, anti-deep striking unit and teloport support. It'll probably protect the stalker
Annihilation Barge: Anti-personel and anti-armor, (provided that the tank has its AV value lowered) I don't know about you but TL S7 x4 shots is bound to get a "Boom" from enemy armor.
-Spyders: Conga-line idea? Anti-personnel
So basically, one can see that I'm gonna exploit the NF rules as long as possible...you can also tell that I'm extremely cheap.
PS: Anyone know how to convert Canoptek wraiths?
Last edited by Asasininja4827; December 12th, 2011 at 02:18.