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2x lords in CCB's . . . 360
2x Dest. crypt's w. solar pulses . . . 110
2x units of 8x warriors, both squads with ghost arks (these will hv 1 cryptek apiece) . . . 438
1x monolith . . . 200
1x anni barge . . . 90
6x vehicles with armor 13 or 14 can cause some headaches at 1200 pts and two turns of Night Fighting is nice, as well. Thoughts?
drop lith for another A barge, a 5 man warrior squad for your home objective and 1 more warrior for each Arc squad. You could buy GoF for each cryptek but i dont see it making a difference, so spend the last 20 points on a tessaract labarinth.
i assume that the lords both have a warscythe
as shadzintor said drop the lith for more warriors and a barge
other than that nice list
The Monolith compliments some lists very well -- lists with lots of infantry and units held in reserves. Being a mech list you can't take advantage of, arguably, the best feature the Monolith brings -- its Corridor (tied with its other best feature, being mobile terrain). But, it does little for this list that you don't already get with 2x Pulseteks.
Without the Monolith you could take 2x more Harbingers of Destruction in each Ark, a second Annihilation Barge, and 40 points to spread around.
3x Scarabs, 2x Spyders, 1x Fabricator Claw, and 1x more Harbinger of Destruction with 10 points to spare.
Both are solid, imo. The HoD add more AP2 firepower, and a second Barge fulfills the spam role. The Scarabs + Spyders make an infuriating combo and the Fabricator Claw helps to repair damaged vehicles. Plus MC support is always nice.
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