Welcome to Librarium Online!
So i've finally found a list that has gotten me some wins, (bout damn time) and i plan on taking this to a tourney in a few weeks, would like some feedback as to what may improve this list. (besides firing the crypteks after the Immortals b/c thats the only time they seem to hit)
Overlord, HyperSword, Phaeron, Res Orb: 140
Solar Pulse Tek: 55
10 Gauss Immortals: 170
5 Tesla Immortals: 85
5 Tesla Immortals: 85
3 Wraiths w/2 whips: 125
6 Scarabs: 90
Tesla Annibarge: 90
Tesla Annibarge: 90
Basically the plan is to bum rush (to a not get my ass assaulted degree) in Annihilation games, and to use the Gauss guys as my muscle while using the tesla guys to hold objectives in the other games. The phase sword on the Olord does just enough to win them non-CCbased combats, and the pulse gives me decent cover in the first turn if i go 2nd, or a late game savior if i go first. I played a mechy SW Razorback list and won today so hopefully to the less competitive folks who also come to these tourneys i should do good.
the sword is a very interesting weapon to use, most people take a scythe for the +2 strength and ignore armour saves
i like the list and as you said it seems to be working which is great, i fortunately have been on a rather large winning streak (thanks to the Dice Gods) so have not risked changing my 1k list much
this is just me but i always prefer have large units of immortal ie 7-10, but thats me and i am not sure how you would pay for the additional models unless you cut some scarabs or ... well thats it really as you need the barges and wraiths
overall seems to be a good list and best of luck for your tourney
From what I can see it's fine apart from one major flaw. What happens when your opponent brings a landraider? All they need to do is wipe the wraiths (not that hard with 2 TL Lascannons min + whatever will be inside) and your gauss immortals (I appreciate it is harder to wipe them because of the 4+ res protocals). I know solar pulse will help for the first turn but after that missile launchers and lascannons will tear your wraiths a new one. All they need is 3 wounds from a str8+ weapon and that's statistically a wraith gone. For this reason I would say add another wraith minimum.
Your gauss immortals are more likely to survive but, what happens when that dread ties them up in combat. You just have to stand there and take it. I suggest a warscythe on your lord. Alternatively give solar pulse to a different cryptek and replace the cryptek and the lord in the immortal squad with Obyron. Voila, instant flying circus that pulls you out of combat and still has a warscythe.
I don't know if you're a more casual player that likes to go to tourneys but scarabs have been so over hyped they probably won't be allowed near a tank and will be focus fired by pretty much everything. So I would actually drop them to add more wraiths.
Of course, If you are a more regular tourney player you'll probably have thought of these things anyway so my one major piece of advice is have at least 4 wraiths.
I appreciate it. The thing with my wraiths though, is that they are just there to be a counter assault squad. I'm not really going for making them the killy mc everything, and thus they stay in cover untill one of my poor units hits assault, then they come to save the day. I was running a list with 5 in it before, but because i was putting so much in them, i felt like i had to run them across the board to kill everything and thats when they were las cannoned down to about 3 every time before combat. This way i feel more justified as they're not actually there to do the work, just to protect the others.
as for scarabs, well they're only 90 points. Did they kill a Tank? cool! did they take fire from the rest of my army while it was getting into dbl tap range? Cool! Are they bubble wrapping my smaller units to keep them from dying in a fire? cool! And as for the dread, i plan on either, a) if its that close i should be able to gauss rapid fire it into immobilization, and thus not care. or b ) if alive i'll combo assault the wraiths, scarabs to put it at I1 and let my scabs do the striking and the wraiths-a-rending.
Land raiders: if someone is spending 250ish points on a land raider, i'm betting there's no other vehicles. the scarabs will bubble wrap my main unit, and if i fail to gauss immobilize it, then ill just have the scarabs die to whats inside or the wraiths will tie up the 4 or so termies inside that will give me enough time to move away.
Initially i had obyron as my only HQ, but if im taking any kind of vehicles a court (pulse) helps so much in the form of anti tank, and protects your own on turn 1 vs your Razorspams and whatnot. Taking both is just too much of a point sink. Trust me i would love to have the additions you suggested but i cant justify dropping anything to make way for them at this points value. Scarabs probably never make back their points, but the synergistic things they can do, (bubble wrap, tarpitting, hell just dying) i believe is worth it.
i appreciate the input though.