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  1. #1
    Member Saunt Alpha's Avatar
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    Having problems against 3 Monoliths in 1750pts

    This is my 1750pts all comers list, I'm only considering changes that I'd use against any army.
    there is a command barge w/ war scythe that pops one of my wagons first turn and then dies.

    HQ - 205
    Warboss
    Power Klaw
    Eavy Armor
    Cybork
    90pts

    Big Mek
    KFF
    Power Klaw
    115pts

    Elites
    14 Burnas
    210pts

    Troops - 1080
    10 Nobz (wound abuse) all with Eavy Armor, Cybork
    w/ Battlewagon Deffrolla, Armor Plates, Grot Riggers, 2 Big Shootas, Red Paint Job
    • Waaagh Banner
    • Painboy
    • Power Klaw, Shoota/Scorcha
    • Power Klaw, Shoota/Scorcha, Ammo Runt
    • Power Klaw, Shoota/Scorcha, Boss Pole
    • Big Choppa
    • Big Choppa Boss Pole
    • Ammo Runt
    • Boss Pole
    • nothing extra
    609pts

    20 Boyz
    Slugga/Choppa
    Nob
    Power Klaw
    Bosspole
    160pts

    12 Boyz
    Slugga/Choppa
    Nob
    Power Klaw
    Bosspole
    Trukk w/Ram and Red Paint Job
    157pts

    12 Boyz
    Slugga/Choppa
    Nob
    Power Klaw
    Bosspole
    Trukk w/Ram and Red Paint Job
    157pts

    12 Boyz
    Slugga/Choppa
    Nob
    Power Klaw
    Bosspole
    Trukk w/Ram and Red Paint Job
    157pts

    Heavy - 280pts
    Battlewagon
    Deffrolla
    Armor Plates
    Grot Riggers
    2 Big Shootas
    Red Paint Job
    140pts

    Battlewagon
    Deffrolla
    Armor Plates
    Grot Riggers
    2 Big Shootas
    Red Paint Job
    140pts

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  3. #2
    Senior Member The Shrike's Avatar
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    Just a couple things:

    Would it be cheaper/more efficient to just take meganobz?

    Where is the ride for the Burna Boyz?

    Why does the Big Mek have a PK? (He should be hiding)

    As for the Monoliths; and I say this with the disclaimer of having not read the new Necrons codex, just ignore them. Rumor has it they're not as good as the Monoliths of yore; just kill everything else.

  4. #3
    Senior Member 0rkynid's Avatar
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    i have just finished my grand tour of being a cron player and have a general idea of how to deal with monoliths

    1. dont go withing 24" of a monolith, since that is as far it can shoot
    2. take them down 1 by 1, swarm them with meganobz (yes take meganobz, it'll save you some points and a 2+ armour save is better than a 5+ invul since a particle beam shot is S8 AP3, instant death means that your painboy wont do anything)
    3. perform drive by with a nob armed with a power klaw and a truck with a ramp (sorry if i am making some ork or cron mistakes i dont have the codexs infront of me)

    if the cron player is smart (which they usually are) than either 2 of the 3 liths will deep strike in and bring in reinforcements from the eternity gate

    finally i would recommend some lootas, D3 S7 shots can be quite devastating against warriors and other vehicles besides a monolith

    hopefully i have been helpful, been a while since i've been green

  5. #4
    Senior Member The Shrike's Avatar
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    I now have read the new Necrons codex and I stand by my previous advice and agree with Orkynid on the Lootas.

    Lootas + Meganobz FTW.

    The command barge is tough; so is Anrakyr. If you can manage to obscure your trukks (easier if he pulls his solar pulse BS) for turn 1, you should plow into him easy on turn 2 and then the ball's in your court.

    Orks have a pretty good matchup vs Necrons; should be fun.

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