<2000 2000 pts WWP - Warhammer 40K Fantasy
 

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Thread: 2000 pts WWP

  1. #1
    Slaaneshi Battle Barge CO
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    127 (x5)

    2000 pts WWP

    This is about as close as I'm willing to go to running a full WWP list. Warriors are in Raiders instead of Venoms because I need the extra 3 Dark Lances more than I need splinter fire. Comments and suggestions welcome.


    The Baron (portal w/ Hellions)

    Haemonculous w/ Liquifier and WWP -95 pts
    Haemonculous w/ Liquifier and WWP -95 pts

    x15 Hellions w/ Helliarch + Agoniser - 265 pts (portal)
    x5 Warriors w/ Blaster in Raider w/ FF -130 pts
    x5 Warriors w/ Blaster in Raider w/ FF -130 pts
    x5 Warriors w/ Blaster in Raider w/ FF -130 pts
    x10 Wyches w/ Hekatrix + Agoniser and HWG - 150 pts (portal)
    x10 Wyches w/ Hekatrix + Agoniser and HWG - 150 pts (portal)

    x4 Beastmasters w/ x5 Khymerae and x6 Razorwing Flocks - 198 pts (portal)
    x4 Beastmasters w/ x5 Khymerae and x6 Razorwing Flocks - 198 pts (portal)

    Talos w/ Chain Flails and TL Heat Lance - 115 pts (portal)
    Talos w/ Chain Flails and TL Haywire Blaster - 120 pts (portal)
    Ravager w/ FF - 115 pts

    1996 points

    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

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  3. #2
    Senior Member Strategist's Avatar
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    5 (x1)

    Looks interesting... SOOO is all of your DL's out on turn one, or is the 3 raiders with warriors and the Haemi's the only things out on turn one? I can easily see the setup being utilized. With your warriors assumably getting the haemi's, will those squads be a deployed unit while the haemi is setting up ur wwp? Just asking cause of target-saturation curiosities. I'd assume once once deployed, everyone would jump back up on ship for drive-byes....
    just curious about your setup being ran...I am trying to find a solid balance for myself with a similar setup to that as well. But my local meta doesnt use as much armor unless its dreads, or pointy ears.

  4. #3
    Slaaneshi Battle Barge CO
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    127 (x5)

    The Ravager and 3 Warrior Raiders (w/ Haemies in 2 of them) start on the table. As I wouldn't have enough on the table for target saturation, I'd definitely be using cover to hide during set up; this is where the list is most vulnerable. 1st turn I'd move the two Raiders with Haemies 12, disembark and drop the portals. The other two vehicles would provide cover/distraction for the Haemy Raiders. Considering that I've got duplicates of everything except the Hellions in the portal and two portals, I should be able to do pretty well unless ALL my reserve dice are complete trash. The Haemies, if they live long enough hiding behind the portal, will briefly join the Wyches or Hellions to cough up their pain tokens, if it's tactically feasible. I've only got 9 dark light weapons in the list, but my Wyches all have HWGs, I have two upgunned Taloi and a buttload of rending attacks from Razorwing Flocks to help compensate.
    "Is Archon Braigh-Dee going to have to choke a Wych?

    Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.

  5. #4
    Archite of Caerbannog KwiKwag's Avatar
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    225 (x6)

    5 warriors with a Haemy is ok, not great but you will most likely get first move and the portal gets deployed as expected. I do however feel that you will sweat a little if you do not win first move and your opponent has a turn or two to shoot you up.

    Saturday I played a game with 7 wracks on a raider with a Haemy and they were annihilated turn 1 - luckily I had another squad of 10 wracks and a haemy for the other and got that portal down but man did I make a mistake with that squad. With my terrible luck with cover saves and feel no pain rolls I would only cringe if they were T3 as well.

    What are your feelings about using 1 squad of wracks instead of warriors?

    My other tactic I like playing is using the Baron to start the game with. I start him solo and then fly him to join a squad of wracks (in your case warriors) to give the Haemy and the escorts "stealth" for the turn. Once the units start emerging on turn 2, the Baron steals the Haemys token and is free to join whatever needs the token the most (usually the hellions). The Barons movement is so nice in this regard and he can pretty much join anything other than trubo boosting bikes or monstrous creatures. Either way, you can start utilizing that token an not let it sit there if it can be better used somewhere else.

    Other than that I think the list is fine "as-is".
    "On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]

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