<2000 Trazyn - 1500 points army - Warhammer 40K Fantasy
 

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  1. #1
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    Trazyn - 1500 points army

    Hi,

    Here is my 1500 points. I would like your advice on it.

    The first squad consist of Trazyn/Harb of Despair/Lych Guards.
    The rest of the royal court stays together.


    # of units Name / Upgrades Type Cost
    1 Trazyn the infinite HQ 175
    1 Cryptek (HQ) 60
    Harbinger of Despair
    Veil of Darkness
    5 Lych Guards Elites
    225
    Dispersion shields
    15 Warriors Troops 225
    1 Night scythe (Transport) 100
    10 Immortals Troops 170
    1 Night scythe (Transport) 100
    3 Necron Destroyers Fast 140
    1 Heavy Gauss cannon
    1 Annihilation barge Heavy 90
    Royal court (HQ)
    1 Necron lord 65
    Resurrection orb
    4 Cryptek 150
    Harbinger of Destruction
    Gaze of flame
    ARMY TOTAL 1500

    Last edited by Jgauth; March 11th, 2012 at 16:17.

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  3. #2
    Member Cortez's Avatar
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    you can only take one cryptek of each type per overlord. so 4 harbingers of destruction is not permitted unless you have 4 overlords... you can't take 4 overlords unless you're playing a game much bigger than 1500 points.

    put your warriors in a ghost ark, not a night scythe. its a lot more beneficial.

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    Senior Member Spittle72's Avatar
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    All your Crypteks can be of the same type.
    The only limit is on the "extra" wargear, one per court.

  5. #4
    Oh No! Not Him Again! Non Marine Player's Avatar
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    Quote Originally Posted by Cortez View Post
    you can only take one cryptek of each type per overlord. so 4 harbingers of destruction is not permitted unless you have 4 overlords... you can't take 4 overlords unless you're playing a game much bigger than 1500 points.
    ... Yeah, this is wrong... You can't take 4 Solar Pulses, as they are 1 per court wargear, but since you get Eldritch lances as part of the upgrade to Harbinger of Destruction, you can have as many as you like (up to 5).

    As for the army, I wouldn't risk that many points on a possible mishap. The problem with that unit is that you have to deep strike close to get them into combat, increasing the risk of mishapping. Deepstrike too far away and you don't charge, as they'll move away and then shoot you down or keep you at arms length all game. This wouldn't be a problem if you used Zahndrekh/Obyron however, as the Vargard's Duty will stop scatter completely in the right circumstances. If you could trim a few things and try to fit them in instead of Trazyn I think this will work better.

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    oh! i thought war gear meant there staff's. awkward moment for me, cheers!

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    I've played with the Ark before and it tends to attract too much firepower to serve its purpose. The night scythe were to use the supersonic move (36") to bring my immortals and my warriors in rapid fire range in the first turn.

    With the Veil of Darkness you can't assault the turn that you deep strike so it's not to be in range of assault it is to add mobility.
    Trazyn is also a counting unit for objectives, hence the reason why I put in in there.

    Thanks guys,

  8. #7
    Oh No! Not Him Again! Non Marine Player's Avatar
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    The problem with that is that the mobility is not reliable. Also, if you wanted a mobile scoring unit, you can get 10 Immortals with a veiltek for 230 points, the fact the Lychguard are walking makes them relatively obselete anyway...

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