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Here's the List:
Bargelord, Scythe: 180
4 Destroteks, one pulse (Immortals)
1 Transmogtek, crucible and Harp (warriors)
4x 5 Tesla Immortals: 340
5 Warriors in a Ghost Ark: 180
6 Wraiths, 3 whips, 1 pistol: 245
2x 2 Heavy Destroyers: 240
1 Tesla Annibarge: 90
The warriors will be backfield objective squatters (cue crucible and harp) that may mobilize near the middle turns to grab a farther objective (if i dont think the guys can hoof it.) The Immortals will stick to cover and pop tanks early (hopefully) and then shoot up their innards. The Heavy Destros are more anti tank, which devote some bit of firepower to remove, and im cool with that. my only concern is that i have TOO much anti tank and not enough anti infantry, although from the looks of things, imma bone some terminators.
From my point of view, your squad size are too small, and the fact that nearly none of your units are duplicated (only immortals are) makes me believe that your opponents will be able to choose what they have to focus on easily as tge game goes on.
5 immortals + Cryptek are only 6 Meqs, and if your enemy manages to kill the whole squad in a single shooting phase (easy enough), no RP. You are playing a 1500 pts format, 3 troops should be enough (even for objectives based missions, I believe there is a maximum of 3 objectives right ? Unless your tourney has some special rules).
I don't see the point of your warriors. Little threat, high cost. Scoring, fine, but that's all they do.
3 AV13 vehicle is nice, but you have one that is a late turns priority (Ark) due to scoring and low threat lvl, one has an effective range of 24'' and one has to be within melta range to be cost effective. That's where your lack of saturation hurts you the most.
Wraiths are good, but 6 are overkill at this point lvl if you ask me. They are the only unit with a ''priority'' target tag on them. And the CCB, because you don't want it to be messing around too long.
HD are ok, but consider the following, a squad of 5 with 2x HD, more ablative wounds.
Hope it helps !!
5th edition come back game count : Dark Angels W5 L3 D4 Lucky games count : 3 (lol)
Space Wolves W0 L1 D1
8th Edition come back game count : Skaven W0 L0 D2 Games
this is kinda a step in another direction but here goes:
Overlord: Phaeron, Orb, Warscythe: 150
10 Gauss Immortals: 170
10 Tesla Immortals: 170
5 Warriors: 65
5 Wraiths, 3 whips, 1 pistol: 210
10 Scarabs: 150
3 Tomb Blades: Looms: 90
2 Tomb Spyders: Claw: 110
1 Tomb Stalker: 205
1 Tesla Annibarge: 90
Ok so changes is significantly less AT outside of combat, but scarabs are there with some sustainability. I plan on using my Spyders as cover for my Barge, to protect/repair my one tank Phaeron obviously goes into Gauss guys and they get the storm tek to discourage assaults/help with tanks. The warriors will be backfield objective babysitters, and probably reserved/going to ground all the time anyways. The Blades will be harassment and hopefully getting rear (entropic'd) armor to pen/ stun things to make the others have fun. Lastly, our store says you can use 40k approved forgeworld stuff (via apoc reloaded 2) so imma use that bad boy to rip things a new one.
questions comments and cries of madness welcome.
I like the initial post, i'd drop the anni barge (90)and the trans cryptek(65) 2 wraiths (70) for a tomb stalker with T/L Heavy Gauss (165) give your lords MSS, (15) add one more whip to the 4 wraiths, (10) and either add one last wraith-bare or harbinger of destruction.
the amount of Twin linked Heavy gauss weapons and lances you'd get off each round would be insane! triarch stalkers are really good at turning the tide of a game. i think they're essential, like tau and marker lights. shooty armys need as much help as they can get!