Welcome to Librarium Online!
Haven't been on LO in a long time and I figured post a list that I've been fooling around with for a while and get some opinions since I stopped playing Warhammer shortly after 5th edition due to work and school. I'm mainly interested in building a competitive tournament list that focuses on utilizing the new av 13 vehicles such as the annihilation barges while hopefully maintaining a solid core of infantry for capturing objectives.
Here is the first one I've been thinking about:
Mind Shackle Scarabs
10x Necron Immortals
10x Necron Warriors
Here is my issue. I have no idea what would fit into the last 150 points. I was thinking perhaps a Triarch Stalker, however, I'm not sure how well it will perform considering the short range on the heat ray or maybe fitting in a veil of darkness so the Immortals can be more mobile. My other idea was to drop the 10 Immortals add another 10 warriors and a ghost ark, drop the overlord for a destroyer lord with mind shackle and add a unit of 5 deathmarks (which admittedly, I have no idea if they are going to work either as I haven't play tested them).
As a side note, I'm trying to stray away from making obvious targets for my enemy such as taking a single doomsday ark or monolith only to have it wrecked on turn 1. I'm still building the army so anything goes as far as models available.
Thanks in advance for any input. Looking forward to seeing some different ideas.
I think the Stalker would be great with this. I haven't tried it personally but i feel the Ghost Ark and Stalker are a great combo for shooting saturation. As far as range is concerned 24 is our magic number so I wouldn't be to concerned with that.
The list in general is solid. No fancy tricks to rely on. No one unit that you absolutely can not win with out. My only concern is having only 2 troops. It may be wise to separate the Immortals into 2 5 man units, lose the Phareon upgrade and adjust accordingly. I would suggest dropping a Warrior and squeezing in a Cryptek with an eldritch lance (this will put you 2 points over though if you take the stalker so your gonna have to shave some points off somewhere)
I love deathmarks but they are extremely situational. They are great for destroying one unit but then after that they struggle to perform.
Also with so many vehicles it may be wise to fit in a solar pulse to ensure they are able to get into range.
Hope this helps.
I agree about the Stalker and Cryptek.
Drop an Annihilation Barge
Add a Triarch Stalker with TL-Heavy Gauss Cannon
Add 3 Warriors
Drop the Warriors in the Ark down to 8 and make another squad of 5
Add a Harbinger of Destruction Cryptek
The Stalker then shoots 36" and still benefits all the 24" ranged units.
You'll have 3 squads for objectives.
You'll have a better chance at stopping/slowing/damaging tanks at a 36" range (possibly twin-linked) before anything else is in 24" range.
Here is my revised list.
Mind Shackle Scarabs
Harbinger of Destruction
I tried to fit in more troops like what was suggested but I figured the immortals would have a little more staying power than the extra warriors so I split the unit in two and added a couple more bodies to each squad along with switching the Gauss Blasters to Tesla Carbines to offset the loss of being relentless. Additionally, as I was reading through both suggestions it dawned upon me that the stalker would boost their damage output on infantry by making their shots twin-linked if I fired at the same target (more chances for 6s YAY). I also added a solar pulse and dropped a warrior from the Ark and dropped one of the Barges to fit in the stalker.
I think I'm kind of low on anti av 14 weaponry but I doubt I will run into too many Land Raiders or similar at 1k and the Tesla Destructors should make quick work of transports. In my experience they tend to hit anywhere between 6 and 8 shots in any given turn and at such high strength av 12 shouldn't be too tough to crack.
Thanks for the responses guys!
Im gonna give this list two thumbs way up. Looks great. Tell me how the stalker works out. (hopefully doesnt get blowwwwd up turn 1 :/ ) good luck!
Planning on heading over the the battle bunker today to maybe play test it against my friends Death Korps of Krieg and possibly a few others in a 2 on 2 if I don't get all caught up in my painting my warriors.
Edit: One last thought before I go to start my day... would it be unreasonable to drop 4 warriors and the res orb and throw the lord on a command barge. I've heard some good things about the command barge regarding going flat out to get a cover save and then using the sweep attack. I'd primarily use it to tank hunt if I decide to do this and it could prove to be an amazing distraction, potentially keeping the stalker alive or do you guys agree that I'm probably cutting myself short on troops if I do add the command barge.
Last edited by Khorrax; April 3rd, 2012 at 17:15.
If you dropped the Orb and Mindshackle Scarabs, and swapped 9 Immortals for 9 Warriors you could just fit it in and have the same number of troops.
Just swap out an Annihilation Barge for a Command, and you don't have to drop anything else. One Annihilation Barge, along with all those tesla wielding Immortals is more than enough anti-infantry firepower. But the Command Barge is definately your premier anti-tank weapon!
One other thing. It's usually a better idea to include a Lord with a Res Orb, because unlike the Overlord, he cannot be singled out in close combat, whereas the Overlord can (because he's an IC, but the Lord isn't). If you give the Overlord the Orb and he gets killed, it deprives the unit of that benefit for the rest of the game. If you have a Lord instead, he can always be the last to fall. For me, this has saved entire squads from oblivion on occasion! Plus, it can also provide an additional Warscythe! I think a Lord with scythe and orb only comes to 75 points.
"Peace, through superior firepower."
1). The post is a bit confusing (wondering why you would even suggest using a Lord after agreeing to the use of the CCB ). Surely after reviewing the rules and limitations of the CCB, one would realize a Necron Lord can not be transported in it.
2). Taking a CCB means your HQ is going to have a completely different role in this army and does not require certain wargear.
3). Taking a Lord over an Over Lord is completely situational. @1k pts, its feasible to have a Necron Lord as your HQ choice, but a poor choice IMO. In this list I would say its not even a possibility especially when considering the sacrifice of troops you will make after including the CCB (you will have barley any troops to use the rez orb on!!!!) But yes, when the points limit is high enough, and the synergy of your army is good with lords, lords are a top notch unit to include in your Over Lords Royal Court.
Last edited by SiKiLLiN; April 4th, 2012 at 13:53.