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i all ready have like 26 warriors the big raider and most of a talos
Raider w/ scaling nets
-succubus w/ agoniser and s pis
Raider w/ scaling nets
Warp Beast Pack
10 Raider squad warriors
-sybartite w/ s pis and cc wpn
- 2 Dark lances
-2 splinter cannons
-succubus w/ pwr wpn
Wyches and lord squad will be working together the 12 man squad will be advancing laying down fire/10 man squad taking out hvy targets/ beasts advancing through cover to attack bikes run around pissing people off kill hvy units then engage the weak ones/raider squad is distraction and lays down fire/ i might have gone overboard on the talos's but hey the enemy will probably pis them sleves so its like scare factor and once they get into combat theyll win
what d u think?
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[point value] Army - any other info
Just a reminder that there is a specific way to format titles. We do this so that the search function works and it is important that everyone follow the same format. Some examples:
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As you can see, the point value comes first in square brackets, with no letters or special characters in the brackets. Next comes the army name. Not the sub-army such as a specific chapter or craftworld, but what overall army you are playing. Last, after the all important hyphon is where you say what chapter and any other things you would say about your list.
Just a reminder,
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Now before I start, I don't play DE or have their codex(one of the least that evades me) but I have played them a few timesso I'll offer what advice I can.
Your lord and guard I think are fine. The combat drugs and that shadow field (is that the 2+ invulnerable save?) easily rock most units.
Wytches Rock, you really can get enough of these gals.
Troops. Just a few comments. Your basic warriors die so fast, try to mount them if you can. The DE player at my local hang out will often try to footslog his warriors. Surfice it to say that he rarley ever gets them into combat. Also make sure they a space marine sergeant equivelant, can think of their name, as it will give you a power weapon.
Fast attack. Again my lack of DE knowlege hinders me, but whatever the vechile is that can mount 3 dark lance (i think its 110 points) bring em, and bring alot of them. If nothing else, those dark lances will make 3+ save armies vary wary of trying to just out shoot you. Trust me, as a necron player, 3 dark lances killed a whole unit of destroyers in 1 turn.
Hey, welcome to the forum (I could say the same to myself, since I've just migrated from EO).
First off, the talos. If you're doing it because they're cool, that's great. If you're taking them because you think they'll scare people, it probably won't work. They'll probably either get pissed or laugh. With 300 points moving at 6" while the rest of your army either has long range or is fast, a smart commander will probably be able to just ignore them. If you want to use them most strategically, I would take one, maybe two, as fire magnets and support for later. You don't want 300 points that can't have a guaranteed impact until the 4th turn. (The wildfire doesn't really count.)
Next, your reavers are insanely vulnerable. There's no meat to the unit, so even a lone chaplain firing a bolter (no, I don't know why) could take out one of your well-equipped models. Either take them out altogether or add another 2 or 3 models. Also, if you're getting a succubus, he almost needs a tormentor helm for the extra attack.
Other than that, the only problem I have is the HQ squad. Drazhar's good, but he's not really as effective most of the time as 4 incubi. The incubi master is a waste of points. I would drop Drazhar and the Master, get up to 5 or 6 incubi, and use the remaining points to pay for your extra jetbikes. Also, the warrior sybarite in your raider squad could use an agoniser or even poisoned blades.
If you try the list, tell me how it goes. I've been meaning to try out scaling nets, but haven't gotten around to it. Good luck.
"'The will to live is stronger than anything.'
'No, it's not. I am stronger than everything.'"
"The new Vespid offer another interesting choice for Tau players. Their Neutron Blasters seem to be designed to take down Space Marines" - Games Workshop Tau Empire Strategy Article
thx for the advice i think ill take out drahzar and the master and drop a talos and add reaver but i think my warriors are good and ill add the big 3 dark lance thing (dont have my codex on me)
As a DE player here is my 2 cents worth. How many points you wanting to get to?
Drop either the Master or Drahzar. I'd drop them both until you get accustomed to fighting your DE. An agonizer wielding Archon and 5 Incubi can take on just about anyone. I use Drahz on occasion but not that often. A Master really doesn't bring that much more to the table. Add Plasma Grenades in case you need to assault into cover.
Drop the Scaling nets from all the Raiders. I would also seriously consider swapping the DL on either the HQs or Wych Raider for a Disintegrator. About the only upgrade you will find useful for our flying coffins is the Horrorfex since it now counts as a defensive weapon and you can fire it in addition to a main weapon.
Give the Wyches Wych Weapons (A MUST) and Plasma Grenades. If not, you don't take away the extra attacks your opponents get for extra CCWs and they strike you at full WS rather than 1/2. Think about a couple of Blasters. Not necessary but I find them useful.
Warp Beast. Can't go wrong with them at 75 pts.
Raider Squad is fine. I would give the Sybarite Poison Blades at a minimum. Can't go wrong with a Sniper Squad. The SC squad is a little weak and needs more warriors. Actually you need more warriors period.
Drop the Succubus all together. At 3 strong this squad will do two things in HtH. Die horribly and quickly. I wouldn't add a Succubus in a squad smaller than 6.
3 Taloi can be a bear to fight against. Unfortunately they are slow as all get out.
If this is what you have, I would seriously consider running a WWP army. When I run more than 1 Taloi that is how I deploy them.
After a bit of a hiatus from posting on this forum (when it was not this forum anymore mainly) I am back to give you my advice (and a good slap here and there) once again, to begin.Originally Posted by LordBronzebeard
The agoniser based archon is good, but should not be used with a retinue, teh punisher and agoniser are weapons for different purposes and should not be mixed, if you want to hunt troops take a punisher on your lord and a tormentor helm. If you want to hunt monsters drop your retinue, simple.
The master is not worth his points, too expensive for a 1 wound model.
Drazhar is cool, but I would not take him unless you are taking a very big force as more warriors would be better.
A retinue needs 2 splinter cannon toting warriors, it just does.
Drop the scaling nets they offer no real advantage and make your vehicle more vulnerable in hand to hand.Again drop the scaling nets, personally I would use the poitns garnered from Drazhar and the master to split your wyche squad into 2 squads of 5 on raiders each with a succububs.Originally Posted by LordBronzebeard
Beasts are ok, but not that efffective unless coming through a portal, they will jsut get shot.Eitehr give the sybarite a weapon in the raider squad and make them assaulty or drop him and drop them to a 5 man squad. Add him into your big SC squad and give him a weapon (power weap or agoniser) and add any remaining points into warriors in that squad, or maybe blasters.Originally Posted by LordBronzebeardJust won't work, you need a 5 man squad to go troop hunting, or to drop the suc to go tank hunting. The succubus needs a tormentor helm.Originally Posted by LordBronzebeardTaloi without portals are a poor choice, I would suggest dropping at elast 2 of these and investing in teh best choice in teh game, more warriors.Originally Posted by LordBronzebeardThe plan is a bit fragmented a tactical plan for dark eldar is a way to get all your units to hit one of theire (or at least a particular area of battle field) simultaneously to crush and wipe out the most dangerous elements of their army whilst losing nearly none fo yours.Originally Posted by LordBronzebeard