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I've tried making a combat patrol list..... but I'll like to hear yours opinions and get some advises
10 Green Kroot carnivore 96 pts
+ 1 flamer
10 Green Kroot carnivore 96 pts
10 Green Vulture kindred 152 pts
+ 2 meltabombs
6 Green Hunter kindred 54 pts
Total: 398 pts
I assume as when the shaper isn't with them the +1 cost per kroot and their bonuses disappear
it doesn't work that way the kroot mercenaries have a base cost of 8, wether or not the shper is with them. I also don't think you could have special weapons witout them too.
The only reason why the cost 8 is becouse of the shaper, just like normal kroots, then I just make them standard kroots with the adaption, sound logical to meOriginally Posted by Wolf_PackI can take "standard" troop weapons for my kroots, in the codex is mentioned which weapons only shapers or master shapers can take, so I think that my list is fully leagalOriginally Posted by Wolf_Pack
Well if you want to bedn the rules like this, simply ask for the permission to your game group before doing so, as playing against a modified list without notice can bring up some trouble after the game.
Plus, you need that extra point of leadership IMO, Ld 7 is getting dangerously non reliable.
I can't get the extra point of leadership without a shaper it is so simple, I include a shaper in my kroots, my kroots is now cost 1 more point ( 8 ) and they get the extra leaderhip and 6+ save, but since I can't include a shaper I have to use the kroot stats as they are as standard IMO it is not rulebending it is just simple logic
A kroot merc is not different from the kroot in the Tau codex, expect for the adaption rule and so, but not in his bare form
But anyway I can't see why people would deny me using simple logic when I sample my army, so IMO I don't have a problem IF I had to ask for permission which I IMO not have to
Last edited by Arakiaz; July 31st, 2005 at 22:37. Reason: becouse of a shortcut for a smiley
It is a different army list, and doesn't use the kroot rules for the tau codex.
Int he Kroot mercenaries armylist you don't get the 7/8 points listed and any special rules regardless of the presence of a shaper or not. The same applies to wargear, as flamers meltaboms are only availale to shapers.
This is why the kroot aren't very effective in combat patrols, they have no way to deal with armour without shapers.
An alternative way to solve your problem would to to amend with your gaming group the nubmer of wounds the shapers have, crop them to 2 for the same cost, this would be best IMO, and not induce any confusion.
I see your point now, sorry I guess I'm a bit too tired to actually read the codex right, but I'm still pretty sure that the kroots without a shaper cost 7, the only reason for the 7/8 rule not stand in the codex is becouse you HAVE to field a shaper in each choice which makes them cost 8 points eachOriginally Posted by Wolf_Pack
I think that I'll take to my opponents and make out a solution on this one sice I wanna play kroot merc and they wanna face a kroot merc list, so I think I can work something out with them..... but anyway thx for your help on the rules
The reason kroot have a cost of 7/8 in the tau codex is because they cost with with the 6+ armor save, 7 with no save (They can be unarmored with a shaper, or armored sans one). The option is only for the kroot in the tau list, therefor you must pay 8 points per kroot regardless of the presence of a shaper. The shaper has no influence on teh cost of the unit other than that he costs 21 points.Originally Posted by Arakiaz
Hope that clears it up a little.
It doesn't matter I've got my opponent permission to field shapers so I have to pay 8 pts per kroot anyway, I'll come up with a list when I get back home to my codex
I've got my opponents permision to field sharpers, but now the list pretty costly so I've changed it a bit
Troops (254 pts)
+1 sharper w/flamer, shuriken pistol and krak grenade
+1 sharper w/flamewr, shuriken pistol and krak grenade
Fast (143 pts)
9 vulture kindred
+1 sharper w/ krak greande
Total 397 pts