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Hi Ijust go the b/b and it is my first 40k army(fant player) so please help.
3 Warriors : AG (I) ES RG 1VC 1DS 1DV 113
8 Genstealers 128
8 Gaunt SF and Without Number 64
8 Hormagaunts 80
1 Carni AG(ws) Tusked 2 Scything Talons 115
That all I have.Want to get more Gaunt and Hormagaunts soon.
Help please :lol:
You bought the BattleForce, I presume?
Well, anyway, I think you explain what those acronyms on the warriors stand for.(I don't have the codex and/or the ime to go to a friends house and look for it)
Edit: Did a model count, and I think your sorely lacking in numbers, even usign the without number rule. I can field over 44 models (including a beefed out Khorne aspiring champ at 107 pts!) in a list this size.
If you are planning to fight a 500 pt game, I would say throw out the genestealers and possibly the carnifex. They are just sucking up points in such a small game and will most likely be unnecessary. Also, I haven't seen without numbers broods fielded much, but I much prefer Devourer gaunts (7pts a head) to the Spinegaunts. Also, I personally don't like the Deathspitter and would take a second devourer on that warrior. If you decide to keep the 'fex (which honestly couldn't hurt, I love carnifexi) I'd save the 2 points and drop tusked. I have found raveners extremely useful in small games. Because of their fragility, it is difficult to use them effectively in bigger games (they are prime targets for shooting, and if you use them in too small of groups, if they don't wipe the enemy first turn, they are likely to take heavy damage) but at 50 points a head (RC/ST and devourer in the chest) they can be lethal in teams of 2 in small games. With the extra points off of the genestealers you could either throw out a whole lot more gaunts (of all kinds) or another pack of warriors (identically armed) seeing as how your only synapse on the board will be the primary target of any opponent who knows what they are doing.
Those are my suggestions, though a lot of it is personal preference. If you don't plan to play this army in this fashion (just building up a horde) then I like what you've done, except again, I find tusked on a 'fex rather useless (you could save 1pt and give him fleshhooks, rar~) and the DS on a warrior (or on anything for that matter). It's just not a weapon I generally field.
(For SlickWilly - Adrenal Glands(Initiative), Enhanced Senses, 1 Venom Cannon, 1 Death Spitter, 1 Devourer. I don't know what RG means - I can probably safely assume Rending Claws and he mistyped.)
For the OP - Tyranids are hard to play in games less than 1500. In lower point games, they simply don't have enough Synapse control. Those warriors are going to be the primary target, and when they go down, you'll watch your poor leadership five gaunts run right off the board. The warriors need Extended Carapace. Bolters will eat you alive if you don't. They also need some way of keeping up with the Hormies. Otherwise, they'll charge ahead and be out of Synapse range.
Drop Without Number. It's not worth the points, and even if they DID come back, they'll come back out of Synapse control. Which means they're either stuck lurking, or spending an extra turn regrouping.
The genestealers are prime Bolter bait. Genestealers should always have Extended carapace, unless you know for a fact your opponents aren't feilding anything better than a 6+ AP gun.
While the Carni is a beast in such a small game, any self respecting opponent will be able to kite it around the board all day long. I'd drop it altogether myself, but atleast give him some guns. Instead of the claws, I'd suggest Enhanced Senses and some Devourers. Mobile firebase.
If it were my choice, I'd try for a mini-godzilla list by dropping the hormies and gaunts, and going with two groups of 6 Extended Carapace 'stealers. The Carnifex would go with a Venom Cannon and TL Devourers. For HQ, a winged Hive Tyrant with two sets of Talons. If it comes a little over, one group of 'stealers would have to give up their carapace. Oh well.
to Caluin - actually, if you think about it, having your gaunts come in out of synapse range would be more advantageous now, with the new instinctive behaviour rules. Now, obviously it would only be good if the warriors are still on the table, especially in CC, because then the gaunts who are most likely going to fail their Ld test are going to be moving 3d6 inches straight towards your warriors... exactly where you want them to be. Now, I'm not trying to justify spending points on Without Numbers, but it might logically work.