[1000] Tyranid - Warhammer 40K Fantasy
 

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Thread: [1000] Tyranid

  1. #1
    LO Zealot Arakiaz's Avatar
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    [1000] Tyranid

    Well this is my first try with a nid army so I could probably use a lot of help but here it is:

    HQ: (177)
    Hive Tyrant
    +barbed strangler
    +lash whip & bonesword
    + extended carapace
    +enchanced sense
    +warp blast
    +toxin sacks

    ------------------------
    Elite:

    2 Lictors (160)

    4 Warriors (165)
    +vennom cannon
    +4x scything talons
    +3x rending claws
    +4x flesh hooks
    +4x enchanced sense
    +4x extended carapace
    +leaping

    --------------------------------
    Troops:

    20x Flesh gaunts (140)

    20x Spine gaunts (120)
    +flesh hooks

    --------------------------------
    Heavy:

    Carnifex (134)
    +crushing claws
    +scything talons
    +flesh hooks
    +reinforced chitlin

    2x Bioveres (104)
    +Toxin

    ---------------------------------
    Total: 1000 on the point

    Last edited by Arakiaz; August 7th, 2005 at 23:47.
    Dragons do flame.... but only when they are upset or they want to


    According to new signature rules my hydra (the only reason for it to be here was to please Caluin) have been removed. But still dragons pwnz hydras anytime

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    What are 'flesh' gaunts?

    Get rid of enhanced senses on your warriors; it's useless to 3/4ths of them.

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    LO Zealot Arakiaz's Avatar
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    a flesh gaunt is a gaunt w/ fleshborer and flesh hooks
    I know that enchanced sense is useless on 2/4 of my warriors but it is usefull on the last one and I have nothing else to spent the 8 points at
    Dragons do flame.... but only when they are upset or they want to


    According to new signature rules my hydra (the only reason for it to be here was to please Caluin) have been removed. But still dragons pwnz hydras anytime

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    You dont need flesh hooks on your gaunts, no matter how cheap they are. Im pretty sure you've wasted 40 points on your 'fleshgaunts', just by using flesh hooks! Anyway, with flesh hooks and enhanced senses gone, you can get 6 more termagaunts. That raises the total to 46 temragunts- split them into 2 broods of 15 and one brood of 16.

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    Senior Member THE Hersh's Avatar
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    Quote Originally Posted by Arakiaz
    HQ: (177)
    Hive Tyrant
    +barbed strangler
    +lash whip & bonesword
    + extended carapace
    +enchanced sense
    +warp blast
    +toxin sacks
    I would lose the Lash whip and bonesword and add another gun, (or scy tals).

    Quote Originally Posted by Arakiaz
    2 Lictors (160)
    Good choice

    Quote Originally Posted by Arakiaz
    4 Warriors (165)
    +vennom cannon
    +4x scything talons
    +3x rending claws
    +4x flesh hooks
    +4x enchanced sense
    +4x extended carapace
    +leaping
    I would either make them shooters or CC monsters, not both.

    Quote Originally Posted by Arakiaz
    20x Flesh gaunts (140)
    I would swap these out for some CC beasts, like hormies or 'stealers.

    Quote Originally Posted by Arakiaz
    20x Spine gaunts (120)
    +flesh hooks
    These guys are your fodder, I would keep these guys as cheap as possible.


    Quote Originally Posted by Arakiaz
    Carnifex (134)
    +crushing claws
    +scything talons
    +flesh hooks
    +reinforced chitlin
    CC 'Fexes hardly make their points back anymore. They aren't fast enough to make it into CC fast enough.

    Quote Originally Posted by Arakiaz
    2x Bioveres (104)
    +Toxin
    I still like biovores, I don't think many other people do, though.
    Well, there is my input, it's not a bad list. I think with a bit of play testing it would work well. And remember, this comes from MY experiences. Feel free to disagree with anything I said.
    A little pain never hurt anyone - Larry

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    LO Zealot Arakiaz's Avatar
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    Well thnaks to you all but I think I'll stick with my flesh hooks since I gonna face catachan pretty often, I choiced the bonesword&lash whip combo for getting the cataclysm for "free"

    The point with my warriors is to follow the gaunts

    I choiced the cc fex because I like the idea of a big cc monster and I think that my opponents have other things to shoot at as the slowish fex
    Dragons do flame.... but only when they are upset or they want to


    According to new signature rules my hydra (the only reason for it to be here was to please Caluin) have been removed. But still dragons pwnz hydras anytime

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