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I'm debating getting back into the hobby after a lengthy time away from it (the pain of having to go to the GW store was just too much for me) and thus i'm basically back to square one (ahh a noob once more). The list i've thrown together for my return looks like this:
Flayed Ones X10
Total models: 60
Total necrons: 51
Phase out: 12
Ya ya, i know the deciever is expensive, but as most people would suggest having a monolith that doesn't seem to matter anyway. While i would like to get a res orb onto the field i really don't think that would be worth it. Phase out i'm not to sure about, so i'll await some comments on that.
The strategy wouldn't be overly complex. Stick the deciever some place where hes reasonably safe from any pesky lascannons or missile launchers for the first turn or two. Flayed Ones infiltrate into cover (if possible) next to any heavy weapon squads, getting into H2H ASAP, thus tying up things that could make my deciever dead. Scarabs turbo boost across the map to do the same thing as the flayed ones, tying up any other heavy weapons units that could make my deciever dead in a short amount of time. While my 2 CC units are tying up pesky heavy weapons, my destroyers are on tank popping duty, with my immortals coming in to back them up if at all possible. Warriors and c'tan advance. Obviously against something like tyranids or orks this strategy would change.
Thoughts? Like i said, i'm pretty much back to square one in 40k, and i'm not sure about how well this army would function. It sorta relies on most people seeing necrons and thinking 'advance', meaning anyone who catches on to what i'm doing (ie: anyone smart enough to not let me tie up their heavy weapons) would probably give me a whoopin'. Ideally i'd like to have another unit of scarabs (giving both scarab units D.fields) instead of destroyers, and instead of 10 warriors another unit of flayed ones (i like H2H, and the idea of a H2H necron army not only amuses me, but i think it would be strange enough to give me an advantage over people who aren't used to necrons not shooting) to be infiltrated in to help tie things up at the start of the game, but i don't have the models, or the means to buy such models.
Well I'm glad to see you picked the deciver over the Nightbringer, but C'tan really don't shine in lists below 2000 points. I would Highly suggest a foor lord with a Veil of Darkness and a Res. Orb to teleport you Immortals around with. You could then use the extra point for another 2 destoryers.HQ:
The DecieverLooks good. I again must suggest the Veil/Immortal combo due to the fact that when used right, it can provide the death blow to most enemy units. Also rember to infiltrate your Flayed Ones when you have a chance.Elites:
Flayed Ones X10
Immortals X8Looks fine for your listTroops:
Warriors X10Your scarabs are fine. I would suggest beeing up the destroyer sqaud as 3 dosn't last really long.Fast Attack:
I'm limited by what i have for models actually. Basically what you see is everything i have minus 6 warriors and a lord on foot. Thus the army with a lord instead of c'tan would be see the lord taking an orb, and VoD with +5 warriors (o how i wish i had more destroyers).
Well reality and fantasy do have a way of making life hard. Ya I understand the retraints that not having the models can do. In that case I would break your Immortal sqaud into two units of five, and use them as fire support for your warriors.