[1500] First list - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Senior Member
    Join Date
    Dec 2004
    Location
    Netherlands
    Age
    27
    Posts
    768
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x2)

    [1500] First list

    This is the first list I've made for Tyranids.

    Hive Tyrant

    Acid maw,
    Adrenal glands(I),
    Extended Carapace,
    Flesh Hooks,
    Toxin Sacs,
    Toxin Miasma,
    Scyting Talons 2x
    Warp Blast
    Psychic Scream
    @193

    Retinue 3x
    Flesh Hooks
    @138

    Broodlord
    Acid Maw,
    Extended Carapce,
    Toxin Sacs
    @102

    Retinue 10x
    Scyting Talons,
    Toxin Sacs
    Extended Carapace
    @270

    Genestealers 10x
    Extended Carapace,
    Flesh hooks,
    Scyting Talons,
    Acid maw
    @290

    Spinegaunts 22x
    Toxin Sacs
    @176

    Termagants 20x
    @120

    Carnifex
    Adrenal Glands (I),
    Reinforced Chitin,
    Extended Carapace,
    Enhanced Sense,
    Venom Cannon 2x
    @209

    DonĀ“t mess with the dicegod

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    969
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    63 (x2)

    You "wasted" a lot of points on that Tyrant and his retinue. I would consider dropping the retinue and making him winged, he will be a lot more flexable, and drop Warp Blast, IMO it's a waste.

    ~YOUR GENESTEALERS ARE AMAZINGLY EXPENSIVE!!!!!!!!!! You wasted 290 points!!! Into something that can die easier than a 14pt. Space Marine!!!! Dude, drop flesh hooks, scything talons, and acid maw, they are just as good with extended carapace alone. Now, with the retinue, drop toxin sacs. I can understand scything talons there as they will hit cc earlier than the other Genestealers. Give the lone Gene' squad scuttlers if you want them in cc earlier. Now with the free points you can add more gaunt shields to help protect your genestealers and to bring your numbers up.

    ~You have 66 models (non-MC), and 3 TMCs.

  4. #3
    Senior Member mente enjambre's Avatar
    Join Date
    Jan 2005
    Location
    vitoria (spain)
    Age
    35
    Posts
    253
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    you cannot take 2 psychic powers for the tyrant, only one allowed so drop warp blast or psychic scream.

  5. #4
    Senior Member
    Join Date
    Dec 2004
    Location
    Netherlands
    Age
    27
    Posts
    768
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x2)

    this is my new army list got 20 gaunts more and the Hive has become weaker. He still doesn't have winges because I don't want he's becoming a bigger fire magnet it already is.

    Hive Tyrant
    Acid maw,
    Adrenal glands(I),
    Extended Carapace,
    Toxin Sacs,
    Scyting Talons 2x
    @159

    Retinue 3x
    @135

    Broodlord
    Acid Maw,
    Extended Carapce,
    Toxin Sacs
    @102

    Retinue 10x
    Scyting Talons,
    Toxin Sacs
    Extended Carapace
    @270

    Genestealers 10x
    Extended Carapace,
    @200

    Spinegaunts 20x
    Toxin Sacs
    @160

    Termagants 20x
    @120

    Termagaunts 20x
    Scuttlers
    @160

    Carnifex
    Adrenal Glands (I),
    Extended Carapace,
    Enhanced Sense,
    Venom Cannon 2x
    @194


    I now have 83 models (not counting TMC) and 3 synapse creatures.
    DonĀ“t mess with the dicegod

  6. #5
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    969
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    63 (x2)

    1) DUDE!!!, wings don't make the Tyrant a big fire magnet. Wings will let him not get shot up! If you play on a regular board (not one with nothing on it) then, you start him behind cover (can't be shot), move him up behind cover (still can't get shot), then you charge if your in range of the enemy models coming towards your side of the board! Now where in that paragraph does it say that the Tyrant is getting shot at? If you play it correctly he will almost only see close-combat and on his charge which makes him better!

    2) (cont.) It's really your choice though, whether you want the walking Tyrant that won't see cc until 3/4 turns or the winged with no body guard.

    3) *Cough* *Broodlord retinue* *cough* *waste of points* *cough*. Drop toxin sacs, that's all. Now depending on the board I would also think about dropping scything talons. They make your Genes 24pts. a pop. Really it's not that bad but just think about that one. But with the toxin sacs, drop them. You are hoping for rending with the stealers' otherwise they really don't have much killing power.

    4) Drop scuttlers on the termagants, it's useless.

    5) The carnifex is your choice but I would give him more killing power and give him T-L barbed strangler. It's...30 less points and he gains a "large-blast" (ordnance template), and it won't scatter. But that's your call.
    5th E Sand(Grey) Knights: 11-3 (retired) 5th E Eldar: 37-4 (retired) 5th E Wolves 5-0

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts