Welcome to Librarium Online!
Hi, im going to play against a space marine army with something like: 1x 10 man tactical squad, 1x 5 man assault squad, 1x hero with jetpack and 1 x dreathnought.
Then i am also going to play against a imperial guard army, witch will contain something like : 2 x 20 man conscripts, 2 x sentinels, 1x heavy team with some lasguns, and 2 x commisars that goes with the conscripts.
So what i woud like from you guys, is to give me some strategic advise on how to beat these forces. And also give some response to my armylist.
1 Shas`el= 85
plasma rifle, missil pod, multi-tracker.
1 xv8 crisis battle suit= 64
plasma rifle, missile pod, multi-tracker.
3 xv15 stealth teams = 90
the idea is that the firewarriors set up divided with one team to the right, and one on the left. And then just fire away. My suits will go hunting using cover to prevent being shot at, and so will my stealt suits. Then when the enemy closes in, my crisis suits and stealth team will go to suport the one of my firewarrior teams. The other one will be sacreficed for the greater good. Then the enemy army will be on one side of the board and my army will be on the other. And since this will occur in about turn 3-4, they will not have enough time to get to my other troops. So from there its a shooting tent. But then ofcourse its all in the hands of the dice goods
Um .. well.
Are you doing a Combat Patrol? If so, it is 400 points.
If not, your opponents' lists are like, illegal...
Even as low as 500 points, you must have an HQ and two Troop choices.
Space Marine list is illegal:
1) Doesn't have two Troops choices.
Imperial Guard list is illegal:
1) In order to have a Conscript Platoon, you must take a normal Infantry Platoon. This is a 1 for 1 ratio.
2) You must have a Command Platoon. The Commissars may only be placed to the Conscripts if he has the Independent Commissars doctrine.
I'd also recommend double checking what equipment they have so you can see if they are within the points limits.
Anyways. As for the list, the only thing I dislike about it is your squad of Stealth Suits. Three of them won't last long and won't give you that much fire. 90 points will give you more Firewarriors, another Crisis Suit (good vs. Marines) or even Kroot. You are also lacking in anti-tank. That Dreadnought will be a pain for your army.
it`s a 500 point game and the armylists are illegal. But it is a friendly game, so its okay. You say that you dont like the stealth suits, i think they are great. as i se it ( i might be wrong since i am new to tau) they can:
use their jetpacks to jump in and out of cover, to shoot the enemy without being shoot at themselves. And then their burst cannons make them VERY good at killing imperial guard infantry squads. So the idea is to use them to jump in and out of cover, and just fire away killing about 4-5 infantrymen per turn.
I also think that the 2 crisis suits are plenty anti tank, Since im not going against many tanks. they should be able to kill a dreathnought.
I was thinking of getting kroot, but i dont like the models. So its more a choice i made because i do not like the models.
Also i was thinking of removing one of the "shas`ui" from the fw squad and then use the points to twin-link my crisis suits plasma-gun. So that i will have a more reliable marine hunter.
Last edited by Anders midtgaard; August 22nd, 2005 at 18:13.
Ok, so your gonna be playing fair while both of your enemies play unfairly..and to top it off as far as the three armies go yours is the weakest through technicality. (gaurd have numbers that the marines may not be able to stop, marines have armour which will be hard to stop.)
You should be able to see whats gonna happen from a mile away: they will team up on you and gun you down first. My opinion, take out the apropriate models and add a hammerhead with railgun. Takes care of marine armour and gaurd numbers while the rest of your army can mop things up.
Only problem with doing that is the points it eats up, though using minimal fw squads and your current commander might just fit. (Its not playing on there level, it is preparing for the worst case scenario... :cool: )
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
well its not going to be a three player battle but those too are the armys that i am going to play with first. But yeah you are proberbly right, but then if i tell them to stick to the rules and remake their armylist witch of their units shold i watch out for?
as i see it i have my stealth team and fire warriors to pick imperial guard infantry, or at least enough to get them rolling some ledership tests.
and the crisis suits shoud be eccelent marine killers.
but since i have never played a game with tau before and barely a warhammer 40k battle, i would like some advise on witch of their things to worry about.
also its proberbly me, but as i se it the broadsides are much better than the hammerhead. Is that correct?
Well, just want to throw some things out:
What I meant by "not liking" the Stealths was the squad size. 3 is not effective, IMO. And odd numbers are bad for morale purposes.
And if you'll let your opponents use lists like that, why don't you swap out a FW squad and grab more Crisis Suits?
Anyways, just be careful. Not following the rules could lead to a massive slaughter, simply because they're unbalanced.
thanks for the help so far guys, talking about the stealth suits. If i want to make them a bigger unit i have to lose some other troops. the idea with the stealth suits is tha i think that with a jetpack and only three models i can keep them out of harms way. so if that works i makes no diference if there is 3 or 4. (morale wise)
They'll still get shot, is the problem.Originally Posted by Anders midtgaard
Anyways, the only hole in your list is the lack of weapons that can hurt that Dreadnought.
You have two plasma rifles, and two Missile Pods, that will glance on a 5 vs. the Dreadnought's front armour. And if those two Crisis Suits die, you have to get to it's rear armour to do anything at all.
if i can flank the dreathnought ie. get an suit on each side of it i will get to shot at the side armour. with 2 suits...that shuold stop it.
maybe i should drop the stealth suits and buy 8 drones? they could serve as pinnig and also they could kill a few infantrymen per turn....i dont think the dreathnought is that big i problem...its close combat based so i can run from it i think ( dont know how high movement they have)
Last edited by Anders midtgaard; August 22nd, 2005 at 19:58.
It only has 6" movement, don't worry.Originally Posted by Anders midtgaard
What I'd worry about is not it getting into CC with you (it doesn't have a bazillion attacks) .. I'd worry more about it's guns, and it's armour.
12 front/side armour, and most players take it with an Assault Cannon .. meaning death to fire warriors.
Don't forget, you also have a tactical squad and an assault squad to worry about, and while massed firepower will take them down eventually, your 'suits are still the best at taking them out.