Welcome to Librarium Online!
My first shot at a DE list. I'm buying an army second-hand for almost nothing, and this is the best I can put together out of it.
Archon - 136 points
Agoniser, Splinter Pistol, Combat Drugs, Hell Mask, Shadow Field
5 Incubi - 125 points
Raider - 80 points
Disintegrator, Horrorfex, Night Shield
10 Mandrakes - 150
5 Warp Beasts + Beast Master - 75
10 Warriors - 100
2 Dark Lances
16 Warriors - 110
2 Splinter Cannons, 2 Blasters
4 Reaver Jetbikes - 120 points
Succubus - 56 points
Power Weapon, Reaver Jetbike
Total - 1000 points
My shopping list is as follows:
Replace the Incubi with a separate Wych squad
Either a Talos or Ravager
firstly your raider of the archon doesnt need a night shield since its going to get close to the enemy.
you need wyches if going to take warp beast
why does your succubus cost so much? did you give it another reaver? it comes with an reaver
any way drop the power weapon and give him an agonsier and tormentor helm so he can get extra attacks when he charges.
for 1000pts i recoment that you have this
drachon on bike with the usualy wargear
2 sniper squads
and a raider squad with splinter cannon and blaster
2 squads og 5 reavers with 2 blasters per squad and succubus with agoniser, plasma grenades and tormentor helmet
a ravanger with 3 dissies
This entire list needs to be redone now that I actually have the models and know what I've got to play with.Good to know. I wasn't sure, and being paranoid struck me as being the way to go.Originally Posted by ReaverRider*Sigh* That's really unfortunate, since I don't have the money to buy wyches right now.Originally Posted by ReaverRider25 (base) + 16 (upgrade) + 15 (power weapon) = 56 points.Originally Posted by ReaverRider
The tormentor helm is definately a good idea, but I'd rather stick with the power weapon. Since reavers have str 4, the agoniser isn't really useful unless taking on T5+ baddies, and it's significantly worse against things with T3. Since from what I hear, Reavers are troop killers rather than HQ, the power weapon seems like a better way to go.I fail to understand why everybody is so gung-ho about HQs on bikes. A hellion skyboard is so much cheaper, and looks about equivalent to me. With the Agoniser, the extra strength isn't meaningful, and the extra toughness is neatly offset by the Skyboard's extra armour save. In comparison, you're paying 20 points for the ability to turbo-boost and a splinter rifle, and that's just not worth it in my books.Originally Posted by ReaverRider
Of course, that might be my pocketbook talking. Bitsing or scratch building a skyboard is a lot cheaper than buy a bike.The Ravager I can almost do at the expense of the raider, but the rest won't be possible without spending a lot more money on models. I can scratch-build one sniper squad, but blasters are a long way off for me, I'm afraid.Originally Posted by ReaverRider
Now that I actually have the models, let's try this again.
Archon - 131 points
Agoniser, Splinter Pistol, Combat Drugs, Shadow Field
6 Mandrakes - 90 points
15 Warriors - 140 points
2 splinter cannons
Sybarite - 14 points
Splinter Pistol, CC weapon
15 Warriors - 140
2 splinter cannons
Sybarite - 14 points
Splinter Pistol, CC weapon
10 Warriors - 100 points
2 Dark Lances
3 Reavers - 75
Succubus - 61
Power Weapon, Tormentor Helm
Ravager - 135
1 Dark Lance, 2 Disintegrators, Night Shield
Talos - 100 points
Total: 1000 points
The idea here is to march the two larger warrior squads up with the Archon to provide him with cover. The Talos is there for psychological impact. The Mandrake markers go one with each warrior squad to reinforce wherever needed, while the Reavers try to get at any heavy weapon squads. The sniper squad (alas, I only have enough dark lances to build one), will be on anti-tank duty, while the Ravager does dual duty against massed troop and anti-vehicle. Pity I don't have the bits for a third disintegrator.
Oh, and the sybarites don't have agonisers because I don't intend to use them in CC. The warrior squads will try to stand off at 12" and pound the enemy with splinter fire while the Archon and Talos go in for assault, but I thought a sybarite in each would be a good idea should I need to go into melee.
Models I have and aren't using:
A few more warriors
A 4 splinter cannon scourge squad with sybarite
ur ravanger, it has 1 dark lance and 3 dissies....
i dont like mixing my weapons because its kind of wasted, say you had a squad of marines with melta gun and rocket launcher, so you fire your DL and kills 1 marine and your disses killed 6 so theres 3 marines left (sergeant, melta and rocket launcher) but if you took 3 dissies you will be able to kill 9 and leave maybe a sergent and he might fall back, so dont mix ur ravanger weapons because it isnt effective enough. if you brought the ravanger from a box and dont have the extra dissie you can just a little bit of your dark lacne and get green stuff and mae it into that shape nozzle and you will have a dissie. also try to find points to give your lord a hell mask.
I'll probably end up buying a raider or two down the road, and then I'll bits some more DLs and Dissies and use magnetic mounts so that I can customize things easily down the road. Until I have the cashflow, I'll stick with mixed.
The hell mask is definately a good idea, though I wonder if I need both the shadow field and the hell mask. I suppose that's something I'll figure out in play.
Thanks for the feedback, Reaver
mising somethings can be good, but not all the time. you will soon find out the hard way or maybe even prove me wrong.
the shadow field and hell mask is a good combonation together, but its unliky that one should fail a leadership test.
maybe dropping the talos and few warriors to add another ravanger to add more fire power to the army, the talos will get owned in 1000points by lascannons, rockets launchers and imperial plasma weapons. but if you can guide it saftly from cover to cover and then into combat then it might work
I'd reccomend you drop your talos in such a small game. Dark eldar need near perfect coordination to win. Your cc units need to all get in combat together at the same time for maximum effect.
Try and replace it with maybe 10 warriors with splinter cannons. I'd say that you should drop the reaver succubus and put another normal model instead if you have. Close combat capabilities is rarely the issue with reaver jetbikes in small game. Its more of survival because reaver jetbikes tend to get shot alot. You should move them 24 in front of their fire support unit so that they will waste at least one turn of firing on the reavers. Never expect reavers to cover their points back. They are the toughest units I think (yes even than talos) and they will get shot a lot for it.
Why are reavers tougher than talos?
1. A talos moves half as fast as other DE units, which means that this gives your opponents time to shoot your cc units which are weak against shooting, then kill the talos. Niether will make it into combat. Reavers, however, move twice as fast as other DE units. If you can turbo boost them right in front of (say devastators ) it will cause an inevitable reaction to your oponent. If he shoots the archon and warriors, then the reaver jetbikes will tie him up in combat for the rest of the game. If he shoots at the reavers, they get an inv save and the archon will have time to make it into cc and ruin his army. Whats worse for him is that if he DOES shoot the reaver jetbikes and doenst kill them all with the devastators (which is quite possible) this means that he will have to shoot them with other units in his army.
2. Talos maybe good at cc and have good stats, but at long range its just six bolters with BS of 3. Reavers, however, are maybe not as good at cc, only Toughness 4, but they have numbers, an inv save, combat drugs, and the fact that their weapons can be upgraded to be a huge threat to infantry or thank. (what do you think your oppontent does when a reaver jetbike squad with 2 blasters turbo boosts right in front of his tank?) His entire army will be used to shoot down the reavers. Although this means the reavers die without covering points. the rest of your army gets practically a free turn :lol:
3. Third and lastly. DOES a talos draw fire away from your archon. NO, it doesnt. In most battles, people shoot anti tank weapons at the talos, but not anti infantry weapons. A SM player does not empty all his bolter fire into a talos, especially when its the furthest thing away. So he shoots the archon and your 100 pts worth of distractions just went down the drain. I think i put in the last two points what reavers do so i wont say it again.
That talos should be replaced.
10 warriors with 2 splinter cannons would be good (extra bodies to absorb fire)
4 reaver jetbikes in a separate squad woud be even better.
I hope i helped
if anyone finds avatar offensive just pm and i will change it
i think panda sed enough about removing the talos. you could drop alot of things to make rooms for 3 ravangers and warriors and draon with field pistol and agonier to limit the cost down. that was one cheesy list i was at conlfict, he pwned everyone because no one verses dark eldar much in australia, from our state maybe. not many people collect dark eldar and if they do they might get discouraged from put downs from noobs and Sm players they usually say "DE player, De are so crap" and he said it behind me