Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Firstly let me say that I've only participated in a single friendly game and watched 1 other game. Friends are trying to get me into it, and they suggested I play Tyranids. Been reading up on them and search through the web and I've come up with the following, fairly vanilla, swarm army:
Troop #1 - #4 75 x 4 = 300
15x Spinegaunts in each brood
Troop #5 - #6 120 x 2 = 240
12x Hormagaunts in each brood
Fast Attack #1 - #3 120 x 3 = 360
10x Gargoyles in each brood
Elite #1 - #3 83 x 3 = 249
3x Warriors in each brood
Heavy Support #1 151
Total Points 1502
Total Units 128
One of my friends who play eldar reckons it's too weak. I originally came up with an army with far less units but stronger ones and he said I need to swarm. So now I'm confused.
Hello and welcome to LO.Originally Posted by Stargazer
Lets have a look. There's a general understanding on nid foums that mixing close combat and shooting on monsterous creatures isn't great, so keep them for either cc or shooting.
Tyrant: Rending claws are generally wasted on MC as they don't allow armour saves anyway. If this is going to be a shooty tyrant, i'd suggest replacing rending for twin-linked devourers. it'll mean it can pump out a lot of shots.
Warriors: probably drop the flesborers for deathspitters because of the increased range, and is good at taking out horde armies. Give them enhanced sense
Troops: Good thinking with you're troops, especially with the spinegaunts. I'd suggest a unit of stealers in there somwhere. They are awsome cc troops and are great for taking apart almost any unit, especially ones with 3+ armour saves.
Gargoyles: Never used them, but it seems like you like them. Maybe drop one squad of them to free some points up.
Warriors (elites): I'd suggest some close combat warriors. they may be more expensive, but what i use is: X3 warriors: extended carapce, leaping, scything talons, rending, AG-I. These work wonders against anything with a 3+ save.
Carnifex: Again drop the rending, and maybe give it a barbed strangler. Should work well.
The majority of the list looks descent. Good work. Hope this helped. Happy hunting.
Thanks for the pointers
The MCs will be shooty things. I threw rending in because of the requirement that 2 weapon symbiotes be chosen, yet I only really thought I needed a single weapon to keep the cost down.
Yeh, I thought a lack of Genestealers would catch someone's attention. I originally had HQ#2 as a broodlord w/ 11 genestealers as the retinue, but this turned out to be too expensive even without any upgrades.
I picked so many gargoyles mainly as an early fast harrassment manouver while everyone else tries to advance up for a rampage.
I could drop 4 horms and a brood of gargoyles and get either 10 genestealers, or 8 with EC. Decisions decisions!
8 stealers with extended carapace are nothing to trifle with, and thus a very good choice. Plus gargoyles are a very meh.
"Dare to be Naive"
If someone helps you, or you just like what they say, rep them
I love the fact that the deathspitter costs more on a Tyrant or a Carnifex than a Devourer does, despite the rather obvious supreriority of the latter. I cannot really agree that deathspitters are good for taking out horde armies. The small blast template is almost meaningless in my opinion, since you have to put the hole over a model. You cannot really get any other models under there and the one (or two, if you are lucky) that is part-way under it only has a chance of being hit.Originally Posted by Marvus
They are worth thinking about on warriors, but only for the range and the ability to flatten light vehicles (especially open-topped ones).
Drop the rending & consider a tyrant gaurdOriginally Posted by StargazerEC is a MUST. Add ES and consider devourers or deathspitters. change one brood to ST, RC & leaping to keep synapse on your fast gaunts.Originally Posted by StargazerGaunts don't really do much except clog things up. Seriously consider a brood of genestealers with EC & FT.Originally Posted by Stargazer
Small broods of Hormies quickly outpace synapse. I would consider the minmum brood size 16, preferably 18 to 24.30 Gargoyles. Do you know how much that will cost? If you have the cash get a winged tyrant.Originally Posted by StargazerBonded Exoskeleton isn't much help against the lascanon and missile hits. Consider reinforced chitin. Rending on a 'fex is crap swap it for a Barbed strangler.Originally Posted by Stargazer
Last edited by Zerling; November 10th, 2005 at 07:38.
I take it you mean cover one and get a chance to hit another 4, for an average of 3. That is pretty good but it is a best case scenario.Originally Posted by Marvus
I don't have my models or templates with me but I am pretty sure that if you put the template dead center over one guy it is impossible to get even a single other model fully under the template.
I just tested it and you can get 3 models in base-to-base contact next to eachother fully under it with the centre hole over one model. which means you could get a possible 5 full and 4 particials. Anyway, the range of the deathspiiters and strength bonus is probably the better option IMO for warriors, as well as having an ap.Originally Posted by Drake Dun
Thanks for everyone's input guys.
Thanks especially for pointing out the cost of gargoyles (@%@$#@$@#$@). They are a bit pricey considering that I was going to use them as fast harassment (and ultimately cannon fodder).
I've revised the army list based on the various suggestions. Tried to squeeze as much as i could out of 1500 points. It now contains 96 troops, so it's somewhat less swarmy (Would this still be a swarm army?). Hopefully it's a bit more efficient though (and not cheesy!):
Troop #1 90
Troop #2 80
Troop #3 & #4 160x2= 320
16x Hormagaunts in each brood
Troop #5 & #6 160x2=320
8x Genestealers in each brood
Elite #1 111
Adrenal Glands - I
Elite #2 & #3 91x2=182
Heavy Support #1 183
Total Points: 1500
Total units: 96