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-Veil of Darkness
2x Tomb Spiders
Well, I'd consider myself a veteran Necron player. I haven't actually used them in months and there is a large tourney at a local store, so I said, "Why not."
Tomb Spiders are for counter charging the Warriors, the VoD Lord and Immortals do what they are famous for and the Destroyers do just that.
I know its a little small, but I'm positive it can make up for size in effectiveness.
your right Black Katalyst that is very close to the list i am working twords.
"One after one, by the star-dogged moon,
Too quick for groan or sigh,
Each turned his face with a ghastly pang,
And cursed me with his eye.
Four times fifty living men,
(And I heard nor sigh nor groan)
With heavy thump, a lifeless lump,
They dropped down one by one"
My first question is, are you going to be VoDing warriors or immortals with your lord? I assume the immortals since their gun is assault and you dont have to worry about scattering outside of 12 inches.
If this is the case I recommend splitting your 30 warriors into 3 squads of 10 for better manueverability.
The warschythe on your lord may only be there because the model has it. I reccomend getting a SoL on him instead so that he can add to the firepower of your immortal squad and still have a decent CC weapon.
My next suggestion is just personal preference, I like to run destroyers in squads of 3, if I were you (and I'm not), I would drop a destroyer from each squad and use the extra points elsewhere, like maybe a res. orb on your lord. Then you could also get another TS (I have had great experiences with them so I really like em).
Anyways, these are my suggestions. Use whatever you see fit to use.
Last edited by Phaeron Typhoon; December 1st, 2005 at 01:44.
"I am the architect of fate!"
-i assume you specifically didn't take a res-orb, as my only suggestions for this list would be to drop a destroyer for a res-orb, and also drop the warsythe, as it is not good on a shooting squad.
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.
-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place
I think it's a solid list, 'B-Kat.
You shouldn't really need a Res'Orb that badly at 1,500 points. How many S8+ or AP3- weapons do you find at that level? Certainly not so many that your Destroyers and your 'Flying Circus' couldn't handle them quickly enough.
Your Warrior base is solid, though I would be more inclined to deploy them in three units of ten each. (Personal preference, same difference)
The Lord should have the Staff of Light, definitely. More shooting from a unit that is meant to shoot, and strong shooting, to boot. Plus, with the points you recoup, you could pick up a Chronometron.
(On an aside, the Chronometron is a delightful piece of kit for the 'Flying Circus', though it is not often used. I take it every so often, like when I have to fill another X points, and it has allowed the Immortals to get far enough away to be avoid being wiped-out and subsequently make WBB rolls and wipe out the unit that attacked it.)
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Well just to be a stickler Ill point out that AP3 weapons dont matter as it is just the strength of the gun that can negate WBB.Originally Posted by Quickasawink
I reccomend the Res Orb for any lord that will be teleporting ANYTHING close to the enemy. Not because of S8+ weapons that will be aimed at the squad, but because of the fact that your squad is now more vulnerable to being charged by dedicated CC units that most likely will have powerweapons in them.
Plus since this is a tourney list, you never know what sort of crazy power gamer armies might show up. So the res. orb is just a nice insurance policy for both that expensive immortal squad, and the lord itself.
"I am the architect of fate!"