[900] tyranid- turney army - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member mente enjambre's Avatar
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    [900] tyranid- turney army

    HQ

    3 warriors scything talons, Rending Claws, extended carapace @ 81pts

    3 warriors scything talons, Rending Claws, extended carapace @ 81pts

    Elite

    3 warriors scything talons, Rending Claws, extended carapace @ 81pts

    3 warriors scything talons, Rending Claws, extended carapace @ 81pts

    Troops

    19 spinegaunt @ 95pts

    19 spinegaunt @ 95pts

    16 termagaunt @ 96 pts

    16 termagaunt @ 96 pts

    16 termagaunt @ 96 pts

    16 termagaunt @ 96 pts

    Total 898 pts

    Just as many gaunts as i can carry with a good synapse end rending claw attacks for vehicles and high toughness creatures.

    What do you think?


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  3. #2
    Member Evil_Eye's Avatar
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    Looks good, you have enough synapse to cover your gaunts as long as they don't get too good fleet movement and a good number of models for a 900p game although your gaunts do lack that mass killing potential. Just out of interest is this a tournament point list because no-one I know has had a 900 point list?

  4. #3
    Senior Member Marvus's Avatar
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    Looks good, but if you can free the points up, maybe give two of the warrior units leaping. It'll ensure they reach cc much faster.

  5. #4
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    Leaping would be a good idea if you can find points for it.

    But as is, pray you don't run into any fast vehicles, such as LST's. If you assault it (which will be difficult because of its speed), you'll then need to roll a 6 to hit and then another 6 after that to rend -- remember, rending on armored units comes in the penetration roll, not the to hit roll.

  6. #5
    Senior Member mente enjambre's Avatar
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    well land speeders have 10 armour on all sides i have a lot of gaunts with fleshborers = s4 they can take down it with a bit of luck

  7. #6
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    280 (x6)

    They only have an 18" effective range, though, which is shorter than the range of the LST. They can also move 24" on turn one to try to get behind your army to take out synapse units, since the warriors will be behind all the gaunts due to no fleet.

    The list might work, but it will be tough to play against certain armies, especially against eldar skimmers with those annoying roll two and pick lowest on damage rolls.

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