1500 points-Nids'r'us - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Scuba T's Avatar
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    1500 points-Nids'r'us

    This is just meant to be a bit of a fun army, maybe for tourneys if it starts working for me. Tell me how you like it

    HQ

    Hive Tyrant
    -Twin-linked devourer
    -Scything Talons
    -Toxin Sacs
    -Toxic Miasama
    -Winged
    -Warp Field
    188 pts.

    Elites

    3x Tyranid Warriors
    -Rending Claws
    -Scything Talons
    -Extended Carapace
    -Leaping
    -Adrenal Glands (I)
    114 pts.

    Troops

    2x) 20x Hormagaunts
    -Adrenal Glands (WS/I)
    480 pts.

    10x Termagaunts
    -Fleshborer
    60 pts.


    2x)15x Spinegaunts
    -Spinefists
    150

    8x Genestealers
    -Extended Carapace
    160 pts.

    Heavy Support

    3x Zoanthropes
    -Warp Blast
    -Synapse Creature
    195 pts.

    Carnifex
    -Barbed Strangler
    -Venom Cannon
    -Enhanced Senses
    148 pts.

    1495 pts.

    Last edited by Scuba T; November 16th, 2005 at 05:22.
    ~~~~~|\~~~~
    shark in the water

    "Your kid puked on me. I should get extra marks for that."
    -Jess Norgaard

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  3. #2
    Senior Member Marvus's Avatar
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    12 (x2)

    Tyrant: needs warp field if it want to survive a decent amount of time.

    Warriors: could probably drop toxin sacs and get leaping in there somewhere

    Hormie: maybe split into 2 units

    Termaguants: drop toxin sacs, want them cheap

    Spineguants: I'd prefer more but it's fine

    Termaguants: Drop WoN, waste of points

    Stealers: probably need EC

    Fex: cc fex's aren't usually the best, but if you want to keep it give it AG-I to attack before power fists

    Looks good otherwise. Happy hunting

  4. #3
    Senior Member Scuba T's Avatar
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    Well, I was disputing changing my fex to be a ranged monster, so I might change him when I start fixing up my list.
    ~~~~~|\~~~~
    shark in the water

    "Your kid puked on me. I should get extra marks for that."
    -Jess Norgaard

  5. #4
    Senior Member xrix1's Avatar
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    I don't like toxin sacks on Horms. If you want to spend 12 a model, take AG (i) and AG (ws). That will get you far more killing power vs MEQs then str 4 will.

  6. #5
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    280 (x6)

    The tyrant, as listed, is 188 points. From personal experience / preference, I'd also give him 2 of the TL-Devourers instead of 1 and scything talons... and if you do this, definitely give him enhanced senses, and then drop the toxic miasma.

    You've got 10xTermagaunts with flesh borers at 150 points, they should only be 60 points. If you've given them biomorphs, drop them. Gaunts are not really meant to be effective units, just lots to draw fire and clog firing lanes. For gaunts, quantity > quality.


    In game, you'll need to make sure to protect your stealers from fire. With only 8 fo them, they will be a high priority target. Screen them with your TMC's, cover, and use the hormagaunts to block firing lanes by charging opponents as much as possible to protect the stealers from shooting.

  7. #6
    Senior Member gunslinger2005's Avatar
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    Has anyone tried the Spike Gaunts.....

    I read about them on the chapter approved page on the GW website...i just wanted to know if anybody has used them and are they affective.

  8. #7
    Senior Member Scuba T's Avatar
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    Alright, I've fixed it ALL up (I hope)
    ~~~~~|\~~~~
    shark in the water

    "Your kid puked on me. I should get extra marks for that."
    -Jess Norgaard

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