Welcome to Librarium Online!
I mostly play against Necron, Grey Knights, and IG. I am trying to find a way to make an army that will handle them all but it is causing me some problems seeing as I mostly lose. I have not been playing for very long so whatever advice you have for me is great.
2X 11 Shas'la, 1 Shas'ui
6 Stealth suits
8 Gun Drones
2X Crisis Suits Team Leaders
TL Missile Pod
Smart Missile System
Multitracker, Disruption Pod, Decoy Launcher
Pretty good list, esp if you not in playin for long
firstly stealth are elites, not fast attack
I like your mobile firepower but i would take 2 shas'el instead of a shas'o, just to get some more mid range firepower on the table
against necrons your are going to want some serios AP power that you currently dont have
i like useing a unit of 3 crisis with fusion+plasma lead by a shas'el with the same
my 1000pt list might run
3x crisis -PR.FB.multi
8 gun drones
Here is a 10 point tip.
Sub munition and rail gun.
Take at least 2 marker lights. This can help your hammerhead to be more distructive.
You role to hit with marker light 2 doubles your chances. Whether tank or troops.
The bonus your marker light give your hammerhead. provided you use the marker light before shooting with the hammerhead. Is a 2+ to hit with one weapon and your standard BS with the balance of your weapons.
Its on page 6 or 8 in the Tau codex...
The thing is, as of right now I only have three crisis suits. What I have posted is basically all I have, except that I have about 4 more gun drones.
well on that note i will point you in the direction of another tau battleforce as it will get you everything you need prettmuch.
Necorn Work In Progress Click Link
Well, first of all, make sure you dont glue in the weapons for the crisis suits, mainly because one of the major advantages of the crisis suits is their variety and ability to adapt to any enemy you face. You had the right idea by splitting your two crisis suits into seperate units however, as you get more models upgrading them to shas 'vre might not be the best idea, I usually don't upgrade any of my units to have team leaders, mainly for a few reasons, usually all of the team leader upgrades only include stat bonuses that benefit them in close combat, for example:
So if you look at it stat wise your paying ten points for an additional weapon skill and initiative, both of which you don't need. This also applies to Stealth Suit Squads, Broadside Squads, and the Fire warriors, and Pathfinders only get an additional attack and Ld.
Now, you can argue that by taking the Shas 'Vre upgrade you get to have 2 weapon systems and twinlink one of em, while taking the hard wired weapon system. So you'll be able to take a twinlinked plasma rifle and a missle pod, like you have now, thus makeing him a sort of "Jack of all Trades, Master of None" kind of guy. Bottom line, if you face a lot of light transports, take a squad of 2 Deathrains (Twinlinked Missle Pod, one with a flamer [low pts] and one with a targeting array) if your looking for some intense anti heavy-infantry/anti vehicle take a Deapstriking squad of Helios (fusion blaster, plasma rifle, multi tracker), but since you don't have a lot of models I'd say the Firknife (plasma rifle , missle pod, multi tracker) combo will work just fine.
Tactics wise: I play against Daemon Hunters very often and I win nearly every time but my list is much more mobile than yours and my Daemon Hunter counterpart has no vehicles instead he sacrifices his points for assassins (which in my opinion is stupid) and that's probably why I beat him so much, but back from that tangent... First off use as much terrain as possible even if you don't have all the trees, use some plastic cups or something, also for Tau, most people make the common mistake that shooting is the Tau's biggest strength, when actually (ask any Mech Tau player) it's Movement, five out of fourteen units in the tau army can use the Exclusive, Jump-Shoot-Jump move, I cannot stress enough how important and valuble this is, and five your vehicles the multi tracker ALWAYS once again, a railhead moving 12" then firing a str 10 (or str 6 depending on your target) grants the hammerhead the Tank MVP of warhammer 40k. The last bit of advice I can give you is shooting priority is a must know, here it is:
1. If it is range to assault, it dies first
2. If it is a fast unit, like bikes, assault squads, it dies next, especially if it is good in cc.
3. If it has potential to damage your vehicles it goes next
4. Anything with a range longer than 30"
5. And then whatever you want.
For shooting, the most effective thing would be a concentration of fire, when shooting at something, shoot it with everything you've got don't spread out your fire as it thins your volume thus making it less effective. Aside from your tanks who have different priorities than your normal troops, another exception would be the Stealth Suits which act as sort of bait, especially a 6 man squad wich will most likely be subject to a high volume of unwanted attention (it might be a good idea to bond this squad). Well, I'm out of things to write so if I come up with anything new ill post it again, but other than that, have fun, and lemme know how your next games go.
Last edited by Mozambique; December 1st, 2005 at 00:40.
+++++++++++++++++LET THE IMPERIUM BURN++++++++++++++++++
mah bad sorry bout that, im new here
+++++++++++++++++LET THE IMPERIUM BURN++++++++++++++++++
well if thats wut u got, thats wut u got
but firewarriors are near useless vs necrons, you need heavy hitting power of crisis
alternatively 9 broadsides with plasma rifles workds rather well............lol