[1000] Necrons - Tournament - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Always Fabulous NiteRabbit's Avatar
    Join Date
    Oct 2005
    0 Post(s)
    0 Thread(s)

    264 (x6)

    [1000] Necrons - Tournament

    Alright, GW. It looks like you've finally done it. I've succumbed to peer pressure and gone out and bought a Monolith. I hate you. I hate you so much :tongue:

    I'm not changing anything in this list due to financial constraints. However, I am posting it up so that you guys can see what I'm going with and tell me what kind of tactics I should use, what opponents I need to watch out for, etc.

    Well, without further ado...

    Necron Lord - Resurrection Orb - 140 points

    10 Necron Warriors - 180 points

    10 Necron Warriors - 180 points

    10 Necron Warriors - 180 points

    Fast Attack
    5 Scarab Swarms - Disruption Fields - 80 points

    Heavy Support
    Monolith - 235 points

    "A Monolith for every man, woman, and child", they said... Sheesh...

    Last edited by NiteRabbit; December 28th, 2005 at 17:12.

  2. Remove Advertisements

  3. #2
    Senior Member Commissar_Malevich's Avatar
    Join Date
    Dec 2005
    0 Post(s)
    0 Thread(s)

    14 (x1)

    Not bad

    K this is what I personally think. Thirty warriors is always a first priority in my army..as thats all i got ... and the orb is also a big thing. Unless your fighting a CC based army try to keep your units in a triangular formation and put your lord in the center to max the amount of models the orb can affect. Another big thing I do is deep-strike the monolith. Personally I find it to be a big, slow, wall that is just waiting to get blown away by a railgun or lascannon or get totally avoided. By deep-striking you can either land on...meaning they have to make room... or near as many units as you can so those Flux Arc Projectors and be used to their full potential and either the Particle Whip or the Tele Portal may be used. The same thing goes for the scarabs. Deep-strike them near or behind cover and then spring out and take the rear or side armor of an unexpecting tank..muahahhaha.

    Hope I got you thinking

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts