Welcome to Librarium Online!
This is really my first crack at making a competative list. Mostly, I'm gearing it toward killing Marines since basically everyone at the local shop plays marines, as well as my older brother.
HQ - 134 pts
Heavy Support - 180 pts
Elite - 160 pts
Stealth Suits (5)
Troops - 162 pts
Firewarrior Team (12)
Shas'ui with markerlight
Kroot Carnivores (16) 112pts
Alternatly, I could put an ionhead on the table instead and 3 additional kroot, and use my heavy support to pop marines and transports and let my Shas'o burn down any heavier targets.
My Basic plan is to drop my firewarriors in whatever cover seems best (some nice big jungle with good firing lanes in the center of the board would be awsome, or just as far from the enemy as possible) to form a tough base of fire to defend my piece of the board, backed up by infiltrating kroot most likely for the double tap countercharge. With my photon grenade equipped firewarriors taking the charge in cover, my only worry is a possible leadership test on an 8. I <3 kroot. My Shas'o can jump around with the stealth team, making him a very difficult target to pick out, with the hammerhead running the baseline blowing up anything. 748 points total I think.
Whatcha think, likely going up against point heavy marine armies with plenty of supporting armor. My brother fields very few units.
Last edited by StevenSane; January 3rd, 2006 at 23:15.
stealth arent fast attack they are elite but that doesnt change much anyway.
But this list is pretty good,the kroot are very good in small games where they can really tie up an important unit.please take all the bonding and markerlight out.just keep 12 FW and a shas'ui.u savec 32 points.then take out the bonding for stealth.take your shas'o out and reaplce him with a shas'el with missile pod,plasma rifle and multitracker for 85 point.with 91 point make another shas'el with fusion plasma and with the remaining points add a kroot.
Do you think Bonding isnt worth the cost? I can see where my HQ unit might be point heavy too, I wanted him to be able to take out heavy tanks with that fusion rifle, as well as heavy armor since by brother loves to field that sort of thing. But, am I really allowed to take two shal'els? I was certain you could only field a single HQ unit? Also, whats wrong with a markerlight? I've already upgraded my firewarrior leader, so for an extra 10 points I can spot for my HH anything that comes within 3 feet of my firewarrior team. Any time my marketlight paints something it improves my BS from a 4 to a 5. That Railgun is an important weapon to strike with, especially at anything that gets too close to my infantry.Originally Posted by svalene
Last edited by StevenSane; January 3rd, 2006 at 23:28.
believe me bonding isnt worth the cost.it will only save a unit that has taken lots of death so it at least under half its original number.Then u must do the test and you only have a chance to suceed.and then you have to go back to good firing position.So you are paying 10 point for something that probably wont happen because the unit will be completely destroyed and evne if it does it is only a few more soldiers and they will have trouble getting back to a place they can shoot from.yes youre shas'o is a little point heavy but a shas'el with fusion plasma will do just fine if he gets behind an enemy tank.and you can have up to 2 HQ,3 elite,6 troops,3 fast attack,and 3 heavy support check it in the rulebook
Im looking at the rulebook right now, heres what it says under force organization.Originally Posted by svalene
"To begin with you need at least one HQ unit and 2 troops units (Dark shaded boxes blah blah). This leaves the following for you to choose from to choose from to make up your army's total points value: up to 1 HQ unit, 0-3 additional Elite units, excetera."
3 Fast Attack
3 Heavy Support
The chart also clearly illustrates only 1 slot for HQ. Perhaps a 0-1 unit can be added, but not 2 shas'el Im almost sure. There are things that say things like each army will have at least 1 HQ unit to lead it tho, which makes me wonder a bit. Again, maybe that 0-1 crap? Those shaded boxes in the chart show your cumpulsory army overlaid on the optional slots, not in addition to. You can tell because while there are 6 boxes for troops units, two are darkened and only 4 maximum are allowed.
Last edited by StevenSane; January 3rd, 2006 at 23:43.
yes but you are suposed to ADD the compulsory and optional troops choice which gives you 6 troops and 2 HQ,ask anyone
Hmmm...I think your right actually. It says 0-4 additional troops units in the subtext. Weird that you can have two seperate HQ's. I'll try some retooling.Originally Posted by svalene