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This list seems pretty cool to me, and my one friend who already plays necrons said it was cool and still effective. I'm not looking for this army to win every time, but have a decent record and emmit coolness, I'm open to suggestions, dig in!
1 Necron Lord with ResOrb- 140 points
1 C'tan deceiver- 300 points
1 Monolith- 235 points
60 Necron Warriors (20 warriors per squad)- 1080 points
15 scarabs with disruptor fields- 210
P.S. the 35 spare points are open to upgrades for my Lord, the specific upgrades it would take would change with my opponent, I'm open for suggestions here too.
I plan to use this army like so: March the warriors in phalanx formation with the Lord in the middle covering as many with his ResOrb as possible. The Monolith is there for covering fire, I may or may not deep strike it depending on my opponent. I am completely open to suggestions on the C'tan except not taking it, it's an awesome model and as far as I'm concerned, that's all the reasoning required in this hobby. The scarabs can take out tanks occassionally with that disruption field, or lose that and you have cheap, 3 wound, annoying little bastards to tie up termy's and the like in close combat. I'll be taking those in 3 squads of 5. In closing, I will essentially harass the enemy with my scarabs, rain fire down with my monolith, and reek havoc with my C'tan while my phalanx advances into rapid fire range and kills all. I'm a necron noob, so I could be dreaming, help me out please. Thank You.
this is a rather interesting list, because as long as you keep that one lord in such a situation that it can share that res orb with all of the necron squads (in the middle of a gigantic phalanx for instance) then you've got an army that is geniunely a pain in the butt to kill. Intellgently deploying the res orb in such a way that it's impossible to pick off necrons with lascannons as they saunter across the field is going to be helpful.
Against armies that have are heavy on troops choices, you might have a problem. Even if it's only a lasgun, massed fire from just about anything (Or, god help you, a loaded up IG platoon standing and shooting the whole game) will turn this army into a large pile of steaming undead poop. The Deciever, however, could potentially alliviate this, deploying tanks and arty in retarded places, for instance, or moving officers away from IG platoons. Against armies that like to go heavy on elites and fast attacks, you probably won't care, you're numbers are deep enough that losing 10 on the charge from Grey Knights will probably not be that annoying. And having that combo of a C'tan and a Monolith is either going to be jaw droppingly redundent and not effective at all, or will prove to be a lethal 1-2 punch that leaves players wondering what to shoot at first, as there really is no easy way to phase out this list.
Perhaps, you toss on a Veil of Darkness on the lord, and hold one of your squads of Necrons in reserve. Why? Well, on the turn your Deep Striking 'lith comes in, you could have a squad of necrons walk out, and then use the VOD to just show up there with 20 more necrons. Then, all of the sudden, I've got 40 necrons, a lord (with a res orb) and 'lith sitting in my deployment zone, laughing. Or, if you're playing an army like, say, World Eaters that is the other way around, you could use a veil of darkness on your lord to keep those dumb berzerkers chasing shadows the whole game. Just deep strike near the berzerkers with a squad of necrons, and then when they get the roll with the Talisman of Burning Blood roll, they'll have to charge at the closest enemy unit, and if that's the necron lord in the opposite direction of the front line... oh well. Then, just slip away and play a sadistic game of Tag for the whole game. Err... wait, I didn't just tell you how to beat both my armies with this list... uh, UNDO UNDO
"And any man who comes through this fight mostly unharmed will be my sister! It'll be free frocks and jollies for ever, you'll see!"
- Rome: Total War
9th Black Watch (Imperial Guard) 4000 points
Red Corsairs of Khorne 2000 points
Space Wolves 13th Company 2000 points
You, in my opinion, could be faced with a potential problem.... scarabs are the only unit in your army with any real range or speed.... a dark eldar force or any skirmishing force fo that matter could run circles around you.... My only other possible suggestion would be the inclusion of immortals. With thier assault weapons, they could provide a longer ranged firebase while your warriors move into range... as for the remaining pointsif you drop 10 warriors you could have 7 immortals, and a few points left over to play around with.