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I am about to start a campaign against Tyranids and Black templars in which i must do a single roster to face both which is as follows
agoniser, pistol, drugs, shadow field
all in a raider with dark lance
2 dark lances
2 dark lances
2 dark lances
agoniser, wych weapons, pistol, haywire grenades
wych weapons and pistols, haywire grenades
Comments will be apreciated
I am going to use the Talos to draw the enemys heavy firepower and i know both will struggle to take them both out and with 2 raiders loaded with assault troops and a ravager with disintegrators blasting hes troops it will pose my oponent a problem, my 3 sniper squads will kill any big beasties of the tyranids and tanks (other than a land raider with blessed armour) against the Templars, my wyches and templars will be used to counter attack or to take out any isolated elements of my openents army whilst my reavers will be used to support either of my assault units but most likely will support my lord and incubi to give them some tank killing ability.
Drop the Incubi Master. He isn't worth the points you are going to spend on him. Use the points to get a Raider for the Wych squad (unless you gave them one and forgot to list it). Since you are also facing bugs swapping the DLs in one squad with SCs may be an option to explore. Unless you know the BTs are fielding a LRC with Blessed Hull get rid of the HGs as well. There is another 40 points better spent elsewhere.
Drop the incubi master, the tormentor helm for succubus in my opinion is also a waste. Drop haywire grendaes when facing nids. Give archon a scissorhand. I would drop one talos when facing BT and add ravager with disies since disies eat up space marines. Overall I would simply change weapons when facing both, if thats not possible then go with splinter cannons.
Originally Posted by WraithGuardian
I think he's wanting to be able to fight both nids and BT. Also, Archon can not have siccorhands.
Everything I have told you, even this, is a lie.
Really, thats kinda dumb? The model has a huge scissorhand that technicaly cant be given to him? What the heck is the point of that?
Considering the fact that a scissorhand requires the expertise of a haemonculi to work, no its not. The hand could be anything from a CCW to an agoniser.
Agoniser lords in incubi squads are a bad idea as the enemies you should be sending the lord against are too tough for the incubi to wound, therefore its best to have a punisher lord in a unit with incubi. The incubi master is a waste and you would do better with two splinter cannon warriors in your retinue as well. I would also suggest dropping the number of incubi to 5.Originally Posted by 99sw2usjhThese are fine, but I would suggest swapping one squad for a splintercannon squad as this will aid greatly against the nids. Increasing the size of the squad and adding a couple of blasters, a sybarite and an agoniser would also give you another very versatile and effective unit.Originally Posted by 99sw2usjhThe haywire grenades are a waste of points, totally against tyranids and mostly against balck templars as Wyches that assault a vehicle will die in the following turns shooting and this is not a desired outcome. How are you planning on keeping the wyches alive? They have no raider and aren't in a webway portal.Originally Posted by 99sw2usjhThis is ok except that you have given an agoniser to a bike mounted model, this is a waste of points as you lose the bonus to strength when using an agoniser, a power weapon is typically better as it will still owund the marines on 4's but will wound weaker nids on 3's.Originally Posted by 99sw2usjhThese are OKOriginally Posted by 99sw2usjhThis is ok, but owuld benefit from a night shield.Originally Posted by 99sw2usjh
Comments will be apreciated[/QUOTE]