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Okay, I'd like to have 2 killa kanz, but I got the dread for 1/2 price on ebay, so I couldn't resist. Can't use it in my patrol force, so might as well go for 600 and include the warboss too...
Og "Da Boss" Grotstompa
Warboss with Big Shoota, Choppa, Heavy Armor, Bosspole
Grotnutz (haven't settled on a name yet
Nob with Slugga and Choppa, Big Horns, Bosspole
20 Slugga Boyz (or 2 units of 10)
12 Shoota Boyz with 3 big shootas
Dreadnaught with 2 big shootas
Wartrack with twin-linked rokkits
2 Kannons with Grot krew
Should I ditch the nob's bosspole for tankbusta bombz instead?
I tried for a mix of shooty and choppy, with some anti-tank just in case. Will it work? Is it better to have 2 squads of slugga boyz or one big one?
Alright, well I played my first battle with Orks, using some proxies, against some Imperial Fists. It was close but the Orkses lost. Og Da Boss actually survived the battle unscathed! He only had 4 boyz with him though, staring down some Devastators at the objective...
Anyways, I DEFFINITELY need tankbusta bombs. I had a mob of slugga boyz and my warboss stuck for 3 turns in close combat, losing boyz every round, while trying to hack it in the back. Finally stunned it and quit losing boyz, then the next turn got 2 immobilized results to destroy it. I wasn't quite sure if I was doing the combat correctly, but I'm going to ask that in a different post.
Here was the updated list:
Warboss, heavy armor, bosspole, choppa, big shoota
16 Slugga Boyz
16 Slugga Boyz plus nob with big horns
Dreadnaught with 2 big shootas
wartrak with mega-blasta and extra armor
The kannons didn't do jack, but that's mainly because they had to spend a couple of turns moving before they could get a line on any of the enemy. The Mega blasta overheated and stunned the crew on the first turn, then was eliminated by a krak missile before it got another chance to do anything. So the only thing I had that could hurt the Dread was my dread, but it had the lower initiative, and the SM dread just ripped the driver right out and made a Red Squishy for the Captain.
So, only the boyz did anything--but they kicked @$$!!! Killed the Captain, 10 tactical marines, 5 assault marines and the Dread after charging across open ground and being hosed with boltgun and assault cannon fire!
Here's my dilemma--what's the best source of anti-tank power i can put in this list if the cannons can't see anything? What if I dumped the mega-blasta on the track, put rokkits on it instead, and then used the extra points to put 3 rokkits in a slugga boyz mob? Would that be good enough?
Mayhaps some shoota boys with rokkits if thats not your style thaink about tankbusta bombs
It's been a minute.
I would consider rokkit buggies. I would get rid of the Mega blasta on the one buggy in favor of the TL rokkit. Firstly, the mega blasta will be used at BS2, while the rokkits at least get a re-roll, secondly buggies of flimsy as is and will take a glancing hit if you roll a 1 with the mega blasta.
i would use the 2 kannons in different force organization slots. this way they can fire either at the same target, or "attempt" to shoot 2 different targets. this gives your shooting a little versatility, or at least attempts to with ork BS.
in small games, or any games really, you would be more effective using 2 killa kans, instead of 1 dreadnaught. perhaps ask an oponent if you can proxy the kans for now to see how they work. that way you dont have to drop the 20 a piece until you see how they work... and they do work very nice in combat. 2 kans offers more attacks and can take more damage then 1 dreadnaught even though they have a lower armor value.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
Normal boys squad with Rokkits.
Just here out my logic with shoota boyz. They not that grand infact flash gits would be a better roll, upgrade them with more Dakka and you have assault 24" guns.
But with shootas you have to move and shoot restricting shooting to 12" which is the same with a pistol. Therefore a pistol with CCW give you that extra attack. Plus you can shoot once with a pistol be fore assaulting. Making pistols more effective than shootas.
I get in an extra round of shooting if I am going for the assault.
Ork Freebooters - 7/0/0
Chaos Violators - 1/0/1
Tyrannids - 0/0/0
Ork Freebooters - 29/2/0
Chaos Violators - 1/0/0
Tyrannids - 4/0/0
Dark Elves - 0/0/0