Welcome to Librarium Online!
When I play, its pretty much standard that I use the following
four farseers with mindwar and witch blades
4 warlocks with augment
1 warlock with embolden
1 warlock with enhance
All six warlocks have witch blades
Typically I keep these guys in the back so if you want to shoot them, its gonna be pretty tough. Besides, there are so many wounds, it would be hard to kill of the entire squad in a game.
In close combat these guys are really deadly. Almost always do ALL of my guys go first. Even against some of the HQs! Now, I'm not typically fighting a big squad of good figthers (like an assult squad or something), I use my warwalkers with all starcannons to hunt for those heavy squads or use the 36" mindwar.
I would love to better my list... games day is just a few months away. What is something that I should look out for? for 20 more poitns my farseers can cut the WS of deamons in half. My friend tells me he is just gonna start avoiding my council
Way too expensive, and without Fortune they wil die soon enough. This unit will eat up far too many points from the rest of your army.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
It is a pricey unit and fortune is mandatory. Also watch out for weapons that ignore invunerable saves, psycannons, incinerators and dreadaxes come to mind. Also get runes of witnessing, only 5pts but you almost always pass the psychic test.
Your right it does cost alot of points. But I feel my list is fairly balanced around this. Not saying i'm not trying to change that, I am.
I used to use fortune for a while, i'm not really sure why I dont anymore
Originally Posted by D1storter
All of them have Rune Armour so its an inulnerable save
re-rolling saves is a must becasue with out it they become much more vunerable, to things such as a battle cannon.
psycannons and incinerators and dreadaxes igonore them
I really feel like an idiot now, I used to add fortune to every list I had, but I guess I forgot about it :wacko:
lol its not a big deal, EXCEPT when your in the tournie. it would not be funny then (well maybe for your opponent )
My problem is this, arguably mind war is subject to shooting rules, technically you can not target different things, how many shots at mind war do you need? even the most leniant people I have played only let mind war hit a single unit although you can pick up different people in the unit. So in a touney, your 4 farseers, at best are all going to have to mind war the single unit, I would therefore recomend dropping 1 farseer, switching the power on one to fortune and at least loosing augment off 2 warlocks if not dropping the warlocks themselves, that should strip some points.
Another covention is to use a single purpose seer council, in your case, if they stay at the back, why take all those witch blades? that is 150 points right there (almost 10 banshees) to give a unit that hides at the back and therefore avoids combat, nasty weapons. If you dont get rid of the all get rid of some.
Finally I would also recomend, for tourneys, using "abaltive warlocks" - i.e have 2 warlocks stripped to a bare minimum with no prupose other than to absorb wounds for the seer council
Last edited by Cheredanine; February 3rd, 2006 at 12:49.
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