1800 Pt. Orks - Warhammer 40K Fantasy
 

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Thread: 1800 Pt. Orks

  1. #1
    Member MoosieFate's Avatar
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    1800 Pt. Orks

    HQ
    Warboss-Waagh Banner, Klaw, Choppa, 'Eavy Armor, Bosspole 116
    x8 Nob bodyguard-4 w/ Klaws and sluggas, 4/ choppas and sluggas, 'Eavy Armor 324
    x1 Mek-KFF, SuperSticks, 'Eavy Armor 43
    Trukk-Grot riggers, Armor plating, red paint job, turbo boosters 45

    Elite
    x10 Stormboyz, Zagstruck- Power Klaw 230

    Troops
    x18 Slugga, 3 w/ Rokkit, 1x Nob-Klaw, Slugga, Bosspole 225
    x18 Slugga, 3 w/ Rokkit, 1x Nob-Klaw, Slugga, Bosspole 225
    x9 Burna Boyz-4 Burnas, Mek-KFF, Supersticks, Burna, 'Eavy Amor 148
    x25 Grots, x1 Slaver 84

    Fast Attack
    x1 Wartrakk- Skorcha 38
    x2 Wartrakk- Rokkits 80
    x9 Trukk Boyz- 1 w/ Burna, 1 Nob- Power Klaw and Slugga, 'Eavy Armor, Bosspole
    Trukk-Red Paint Job, Grot Riggers, Turbo Booster, Armor Plating 188

    Heavy Support
    x3 Lobba, Extra Krew- x6 Grots 108
    x1 Looted Rhino 45(?)


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  3. #2
    Member Grabsnikk's Avatar
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    Quote Originally Posted by MoosieFate
    HQ
    Warboss-Waagh Banner, Klaw, Choppa, 'Eavy Armor, Bosspole 116
    get rid of the waaagh banner, keep the other stuff and give him: bionik bonce, cybork body, iron gob/big horns and frag stikkbombz, this comes to 125 points roughly.
    x8 Nob bodyguard-4 w/ Klaws and sluggas, 4/ choppas and sluggas, 'Eavy Armor 324
    x1 Mek-KFF, SuperSticks, 'Eavy Armor 43
    Trukk-Grot riggers, Armor plating, red paint job, turbo boosters 45

    Elite
    x10 Stormboyz, Zagstruck- Power Klaw 230
    zagstrukk cannot have a power claw

    Troops
    x18 Slugga, 3 w/ Rokkit, 1x Nob-Klaw, Slugga, Bosspole 225
    x18 Slugga, 3 w/ Rokkit, 1x Nob-Klaw, Slugga, Bosspole 225
    x9 Burna Boyz-4 Burnas, Mek-KFF, Supersticks, Burna, 'Eavy Amor 148
    x25 Grots, x1 Slaver 84
    give the slaver a big shoota and a squighound, then he can shoot up some armour 10 or 11 vehicles and make a nuisance of himself.

    Fast Attack
    x1 Wartrakk- Skorcha 38
    x2 Wartrakk- Rokkits 80
    give these armour plates and grot riggers as well
    x9 Trukk Boyz- 1 w/ Burna, 1 Nob- Power Klaw and Slugga, 'Eavy Armor, Bosspole
    Trukk-Red Paint Job, Grot Riggers, Turbo Booster, Armor Plating 188
    get rid of the bosspole, it will be useless cause they will be in the trukk and they will be in front of the army and not behing it.

    Heavy Support
    x3 Lobba, Extra Krew- x6 Grots 108
    x1 Looted Rhino 45(?)
    rhino is 50 points, give it armour plates and grot riggers to help it get to the enemy, put the burna boyz in this.

  4. #3
    Member MoosieFate's Avatar
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    That's the plan

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    Son of LO MouseC112's Avatar
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    106 (x6)

    Ditch the lobbas, get a Looted Basilisk. Granted 3 lobbas over more blasts, but a basilisk with its high strength has a tendancy to blow anything you need up most likely without an armor save.

    Ditch the turbo boast off the truck, you most likely will not need it. On the advice route. Deploy the trukk without anything in it. Don't put the warboss on just say its your hq trukk. Move the full 24+1 close to cover. The extra D6 won't help you that much.

    On the storm boys Zaggstrukk cannot take a power klaw you have to play him as is in the codex. however i believe you can take a Nob as a normal choice in addition to Zagstrukk and give the Nob a power klaw.

    Remember the Burnas cannot assault out of the Rhino if it moves. You will be wasting the squad in a rhino as only 2 can shoot out, and then you'll have to deploy out 1 turn and charge the next.
    40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)

  6. #5
    Member MoosieFate's Avatar
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    I disagree with using Looted Basilisks, they waste a good looted slot when you could just get lobbas.

    So you say the extra D6 won't help? then what is the point of the paint job when its only +1? D6 means another assualt length.

    That was my mistake with the PK.

    The Burnas are even more useless when they slog it on foot without even a dozen boyz, granted the +5 invulnerable from the Mek helps but it will receive quite alot of fire from the Termies and such that it will be trying to assassinate.

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