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I made this list partially out of my utter frustration at my firewarriors and partly because I really love suits and tanks. I generally play Grey Knights, Genestealer 'nids, all infiltrating chaos, Fast Necron, and footslogger burna orcs.
2 Shas’els, plasma, missile, multi
Two railheads w/ burst cannons, disruption pods, decoy launcher, multi-tracker
One Ionhead w/ burst cannons, disruption pods, decoy launcher, multi-tracker
3 XV8s missile, plasma, multi
8 gun drones
I really like this list. Almost everything in it moves 12" a turn or infiltrates. I avoid all that pesky close combat nonsense by fielding as fast an army as I can make. The kroot find a nice piece of forest and shoot until my opponent takes the time to shoot at them. The gun drones hang out near my HQs to keep them independent. The firewarriors try to find a LoS and do something useful, but they really end up just being a 60 point obligation.
Last edited by ITDP; February 25th, 2006 at 08:10.
don't make them an obligation: give them a leader and a marker light and put them to work!
TAU PLAYER - GREY KNIGHTS PLAYER - WOOD ELVES PLAYER (kind of)
"Grey Knight terminators aren't 'good.' THEY'RE F****N AWESOME!!"
Would this list be considered overly cheesy? Would this list stand a chance in a competitive, tournament-like environment?