Hive Fleet Chikar 1850 - Warhammer 40K Fantasy
 

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  1. #1
    Member Black Guardian's Avatar
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    Hive Fleet Chikar 1850

    HQ
    Hive Tyrant w/ Wings, Scything Talons, Lash Whip and Bonesword, Adrenal Glands(WS), Toxin Sacs, Flesh Hooks, Shadow in the Warp = 168 pts

    Elite
    2 Lictors = 160 pts

    Troops
    7 Genestealers = 112 pts

    20 Termagaunts w/ Flesh Borers = 120 pts

    20 Hormagaunts w/ Toxin Sacs = 240 pts

    20 Hormagaunts w/ Toxin Sacs = 240 pts

    20 Hormagaunts w/ Toxin Sacs = 240 pts

    Fast Attack
    5 Warriors w/ Wings, Rending Claws and Scything Talons = 190 pts

    5 Warriors w/ Wings, Rending Claws and Scything Talons = 190 pts

    5 Warriors w/ Wings, Rending Claws and Scything Talons = 190 pts

    1850/1850 Points

    Basically I wanted the fastest assault army I could possibly make. This army assaults 2nd turn unless my opponent hugs the extreme backfield, which is a mistake as it leaves him nowhere to go. The only problems I've encountered with this list is it's light on shooting but that's sort of how I wanted it to run. If anyone has any comments I'd still appreciate them. Thanks guys.

    3+ saves are for newbies :)
    Ulthwe Strike Force 22/0/1 *Retired*
    Emperor's Children 4/0/0
    *Retired*

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  3. #2
    Member Mephiston the king's Avatar
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    Great list, but I would either take out the 1 winged warrior squad for a dakkafex or gunfex

  4. #3
    Member Black Guardian's Avatar
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    Interesting idea, it would slow down the list but an Ordanance Template could help.
    3+ saves are for newbies :)
    Ulthwe Strike Force 22/0/1 *Retired*
    Emperor's Children 4/0/0
    *Retired*

  5. #4
    The deep down truth Rikimaru's Avatar
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    724 (x8)

    I would lose a Warrior from each Brood (possibly even 2) all the Tarmies and take more Stealers with Scuttle and Ext car, now that would make this army dangerous. Free move after all th opponents forces have deployed plus fleet of claw for the stealers and hormies, keep the Tyrant and Warriors close and you should be in CC by turn 2 at the latest.
    The Stealers are a far far more dangerous than Warriors in CC they are just as fast and will take out armour with the sheer amount of rending attacks.
    Just a thought.
    1984

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