Revised, friendly + tornament, 1000p list - Warhammer 40K Fantasy
 

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  1. #1
    Member Evil_Eye's Avatar
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    Revised, friendly + tornament, 1000p list

    HQ

    Hive Tyrant X1- 198
    Wings, Warp field, 2X Scything talons, Toxic misama, Toxin sacs, Implant attack

    Hive Tyrant X1- 119
    2X TL Devourer, Toxin Sacs, Enhanced sences
    Retinue- Guard X1- 45

    Troops

    Genestealers
    X8- 160
    Extended Carapace

    Genestealers
    X8- 128

    Genstealers X8- 160
    Scything talons

    Fast Attack


    Gargoyles X8- 96
    Gargoyles X8- 96

    ------------------------------------------------------------------------------------------------------------------------------------------
    The idea of having different types of genestealers are the extended carapce ones go at the front so they can absorb the most fire and the talons' ones go at the back, who are very likely to see combat.

    The TV devourer tyarant is anew addition to the army list. I foyund out its effectiveness last game where it was killing 9 guardians a turn. To prove- 12 shots, 8 hit (reelroll) 11 hit, 9 wound (reeroll), 11 wound, because AP5 ignors 5+ saves, goodbye guardians!

    The gargoyles are nice beacue of their 13-18" movement. They swarm a squad which leaves that squad fighting for the whole game (and dead hopefully!).

    Theoretically the only models that can't penetrate AV14 are the gargpoyle but sometimes tanks which sit behind infantry are hard to get to. I could add a VC and BS fex but I would have to ditch the fex which I find very usefull.

    Any comment would be appreciated.

    Last edited by Evil_Eye; February 22nd, 2006 at 19:02.

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  3. #2
    Senior Member Marvus's Avatar
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    It looks fairly good, although you've gone to HQ heavy for my likinings.
    Try the stealer configuratiojn you have, but you might find that it will serve better to give them EC. ST does seem nice on them, but they really don't need it once they get into combat. The trickier thing is getting them there in the first place.

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