[2000] Tournie Nids - Warhammer 40K Fantasy
 

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  1. #1
    Outcast Shinigami thedrifter777's Avatar
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    [2000] Tournie Nids

    After some combat experiance I would like to take my list to the tournie level. Plz tell me what you think.

    HQ: 395
    Hive Tyrant (202): Adreanal Glands (I), Toxin Sacs, Flesh Hooks, Toxic Miasma, Winged, 2 Scything Talons, Warpfield

    Broodlord (73): Flesh Hooks
    Genestealer Reuitene (120): 6 Genestealers W/ Extended Carapace


    Elites: 341
    Carnifex (113): 2-TL Devourers, Enhanced Senses

    3 Warriors (114): Extended Carapace, Enhanced Senses, Toxin Sacs, Death Spitters, Rending Claws

    3 Warriors (114): Extended Carapace, Enhanced Senses, Toxin Sacs, Death Spitters, Rending Claws


    Troops: 824
    8 Genestealers (160): Extended Carapace

    8 Genestealers (160): Extended Carapace

    8 Genestealers (160): Extended Carapace

    24 Gaunts (144): Fleshborers

    20 Gaunts (100): Spinefists

    20 Gaunts (100): Spinefists


    Heavy Support: 439
    Carnifex (163): Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler

    Carnifex (163): Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler

    Carnifex (113): 2-TL Devourers, Enhanced Senses


    Total: 1999
    Models: 106

    Last edited by thedrifter777; March 15th, 2006 at 07:50.
    "Dare to be Naive"

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  3. #2
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    Quote Originally Posted by thedrifter777
    HQ: 395
    Hive Tyrant (193): Adreanal Glands (I), Toxin Sacs, Winged, 2 Scything Talons, Warpfield

    Broodlord (82): Toxin Sacs
    Genestealer Reuitene (120): 6 Genestealers W/ Extended Carapace
    Good, but I would suggest flesh hooks for both.

    Quote Originally Posted by thedrifter777

    Elites: 341
    Carnifex (113): 2-TL Devourers, Enhanced Senses
    Good, one of my favorites.

    Quote Originally Posted by thedrifter777
    3 Warriors (114): Extended Carapace, Enhanced Senses, Toxin Sacs, Death Spitters, Rending Claws

    3 Warriors (114): Extended Carapace, Enhanced Senses, Toxin Sacs, Death Spitters, Rending Claws
    Shooty warriors are crap. CC leapers are much better.

    Quote Originally Posted by thedrifter777

    Troops: 824
    8 Genestealers (160): Extended Carapace

    8 Genestealers (160): Extended Carapace

    8 Genestealers (160): Extended Carapace

    24 Gaunts (144): Fleshborers

    20 Gaunts (100): Spinefists

    20 Gaunts (100): Spinefists
    Good, if you change the Termagaunts to Spinegaunts you could afford scuttle for a 'stealer brood. I suggest varying the stealer brood sizes. A small stealer brood is good for guarding objectives. A large brood is good for taking objectives.

    Quote Originally Posted by thedrifter777

    Heavy Support: 439
    Carnifex (163): Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler

    Carnifex (163): Enhanced Senses, Reinforced Chitin, Venom Cannon, Barbed Strangler

    Carnifex (113): 2-TL Devourers, Enhanced Senses
    good. If you are going to have a heavy support Dakkafex consider adding spine banks and AG +WS. Think about a Lictor, in an escalation mission you won't have any MCs until turn 2. The reroll to enter might be very helpfull. Not to mention they can be fun and very random.

  4. #3
    Senior Member Carnifexus's Avatar
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    First I'd like to say i think Zerling hit it pretty much on the button

    Quote Originally Posted by thedrifter777
    Broodlord (82): Toxin Sacs
    Genestealer Reuitene (120): 6 Genestealers W/ Extended Carapace
    Wondering why you feel you need the toxin sacs? str 5 will wound on most models you'll probably still need to rend to take out most tanks besides with a retinue tanks aren't much of a problem.

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  5. #4
    Outcast Shinigami thedrifter777's Avatar
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    Thank you for the comments.
    Shooty warriors are crap. CC leapers are much better.
    I love my shooty warriors. In my last game I think I took out like 7 Grey Knights with just one of brood over 3 turns. In most situations though I do agree that CC leapers are better, but with no fast units like Hormies or gargoyles I have no need to get my warrios in CC quickly. But when they do get into combat those rending claws make them very deadly (hurray for no insta kill!).
    If you are going to have a heavy support Dakkafex consider adding spine banks and AG +WS.
    Thank you for the suggestion, I was starting to wonder if there were any extra upgrades worth adding to a heavy dakkafex. I was thinking Chitin and Spinebanks but I really don't know.
    Wondering why you feel you need the toxin sacs? str 5 will wound on most models you'll probably still need to rend to take out most tanks besides with a retinue tanks aren't much of a problem.
    Well wounding T4 units on a 2 can be immensley better, espcially when your facing Smurf characters or termies. But I was thinking of changing it to implant attack for the same reason.
    "Dare to be Naive"

    If someone helps you, or you just like what they say, rep them

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