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-my friend and i are playing a 3000 point game using the maximum number of different types of units from our codex. This is the list i created to fit that scenario. that's why there are lots of things i wouldn't normally use thrown in.
Hive Tyrant, adrenal glands (ws), bio plasma, extended capapace, flesh hooks, implant attack, rippers, toxin sacs, toxic miasma, 2 sets of sything talons, warp blast=168
3 tyrant guard, flesh hooks=138
Broodlord, implant attack, adrenal glands, extended carapace, flesh hooks, toxin sacs= 109
12 genestealers, extended carapace= 240
3 Warriors, leaping, extended carapace, both adrenal glands, toxin sacs, sything talons, rending claws= 129
Carnifex, 2 twin linked devourers, enhanced senses= 113
12 genestealers, scuttlers, extended carapace= 273
32 hormaguants= 320pts
32 spineguants= 160pts
5 raveners, sything talons, rending claws, devourer= 250
3 Warriors, winged, both adrenal glands, toxin sacs, sything talons, rending claws= 138
12 gargoyles= 144
3 biovores, bio acid mines= 165
3 zoanthropes, warp blast, synapse= 195
Carnifex, acid maw, bio plasma, rippers, tusked, toxic miasma, sythe tail, thornback, implant attack, flesh hooks, regenerate, +1 WS, S, T, W, I, SV, 2 sything talons= 245
Procrastination- hard work often pays off over time, but laziness always pays off now.
Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.
-Votewar 40K III= 1st place
-Votewar 40k mini= 2nd place
-Votewar fantasy 2= 2nd place
Take the rippers off the hive tyrant save urself 2 pts ;P
its almost impossible to find a situation where they are useful...
for that matter i would make him a shooty HT as well... at 6" move and 6" charge hes rather slow to get into CC and thats an expensive waste of points if he doesn't do anything. A TL devourer and VC will give u 6 str4 shots 18" range and 3 Str 7 shots ap4 36" range the Devourer also rerolls to hit and wound. + with the guard you have a very good CC unit still.
Last edited by Carnifexus; March 15th, 2006 at 23:14.
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Make sure to split those hormagaunts and spinegaunts into 2 groups of 16. This will maximize their effectiviness. I also think CC fexes are a waste no matter what the point level, but to each his own I suppose. Good luck at the game.
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