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We are following the rules for combat patrol no 2+ saves no more than 2 wounds etc.
4x Warriors +1BS +1S +EC
3x Devourer and Rending Claws
1x Barbed Strangler and Scything (taken for points reasons)
I've found a real problem with synapse in these games. So i take 4, hopefully i don't lose them on the second turn.
Ravener +Devourer +RC +ST
Not sure if this will deepstrike or just run up behind the hormagaunts
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