1500 Dark Eldar Fastish - Warhammer 40K Fantasy
 

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  1. #1
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    1500 Dark Eldar Fastish

    Ive used this list about 3 times 2 wins and a draw vs Space marines on all accounts. But I need some feed back on this lists ability to take out armies I have real trouble with Necrons/CSM and Imperial Guard.

    Heavy Support

    Scourges (5) 160
    Splinter cannons (4)

    Ravager (1) 115
    Disingrator (2)


    Fast Attack

    Reaver Jetbikes ( 8 ) 253
    Succubus (1)
    Power Weapon (1)
    Gruesome Talisman (1)
    Blaster (2)


    Troops

    Warrior Squad (12) 116
    Dark Lance (2)

    Warrior Squad (12) 147
    Blaster (1)
    Splinter Cannon (2)
    Syabrite
    Agoniser (1)

    Raider Squad (10) 176
    Raider (1)
    Blaster (1)
    Splinter Cannon (1)
    Syabrite (1)
    Agoniser (1)

    Elites

    Wyches (10) 225
    Raider (1)
    Wych Weapons (10)
    Blaster (2)
    Succubus (1)
    Agoniser (1)
    Gruesome Talisman (1)

    HQ

    Dracon (1) 106
    Shadowfield (1)
    Combat Drugs (1)
    Agoniser (1)
    Splinter Pistol (1)

    Retinue 155
    Raider (1)
    Incubi (4)

    Haemonuculus (1) 45
    Destructor (1)
    Scissor Hand (1)

    Total: 1498


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  3. #2
    LO Zealot Sareld's Avatar
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    108 (x4)

    I dont know your playstyle, and I have no expirience vs necrons, but I´ll give you my oppinion, and hopefully it will be of some use. I will adress each unit individually, but overall I want you to consider, that a part of your army is very fast andd another part is sluggish. Generally that means that your force will easily be split in two, and therefor be easier to deal with for your enemies. My persinal preference is to load everything in raiders, and support them with reavers and ravarers. That gives me a FAST force, that will hit the enemy like a ton of bricks, or simply dodge the enemy for the entire game and then move in for the objective in the last moment. DEs main advantage is speed. Use it. Or play a horde army... hybrids are just not that great.

    Quote Originally Posted by FloodNZ
    Scourges (5) 160
    Splinter cannons (4)
    Generally not considered very good, because they are so fragile, but this setup IS potentially lethal vs. your guard opponent. Either drop the squad, or bulk it up to eight members and add a syberite.. You need to make this squad capable of killing an entire squad/turn, scourges candish out, but cant take retaliation.

    Quote Originally Posted by FloodNZ
    Ravager (1) 115
    Disingrator (2)
    Dont mix weapons on ravagers, dissies and lances are made for two entirely diffrent things. I would say swap the two dissies for lances, as you are low on anti-tank. Consider a night shield, those are great.

    Quote Originally Posted by FloodNZ
    Reaver Jetbikes ( 8 ) 253
    Succubus (1)
    Power Weapon (1)
    Gruesome Talisman (1)
    Blaster (2)
    Nice squad. If you need points elsewhere, you can drop two of their numbers without decreasing its efficiency much, but otherwise good.

    Quote Originally Posted by FloodNZ
    Warrior Squad (12) 116
    Dark Lance (2)
    This squad needs to be of minimum size. They wont be moving out of cover anyway, and you need more warriors elwhere, like...

    Quote Originally Posted by FloodNZ
    Warrior Squad (12) 147
    Blaster (1)
    Splinter Cannon (2)
    Syabrite
    Agoniser (1)
    ... here. This squad would do FAR better as a 14-16 man squad, as they will rush forward and are likely to take casualties. Also, blasters are your friends, get another one

    Quote Originally Posted by FloodNZ
    Raider Squad (10) 176
    Raider (1)
    Blaster (1)
    Splinter Cannon (1)
    Syabrite (1)
    Agoniser (1)
    Nice squad. Consider a horrorfex on the raider though, those are great.

    Quote Originally Posted by FloodNZ
    Wyches (10) 225
    Raider (1)
    Wych Weapons (10)
    Blaster (2)
    Succubus (1)
    Agoniser (1)
    Gruesome Talisman (1)
    Aww... no plasma grenades? Wyches has a huge advantage in their "I" score, and should be able to use it to their advantage at all times, even vs. foes in cover!

    Quote Originally Posted by FloodNZ
    Dracon (1) 106
    Shadowfield (1)
    Combat Drugs (1)
    Agoniser (1)
    Splinter Pistol (1)

    Retinue 155
    Raider (1)
    Incubi (4)
    No. Just no. NEVER use agonisers and punishers in the same squad, those weapons are made for completely diffrent purposes, and should not be mixed up. If you want to use incubi (not a bad choice, considering your enemies), get a punisher for your lord. And make him an archon, the points for that upgrade is spendt very well. And one last thing, get a few warriors, of them two with splinter cannons, in this squad. They wont do much compared to the incubi, but they will be able to soak wounds.

    Quote Originally Posted by FloodNZ
    Haemonuculus (1) 45
    Destructor (1)
    Scissor Hand (1)
    Nice, a cheap but solid choice.

  4. #3
    Member SoyUnPelo's Avatar
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    Offtopic: how much does cost plasma granades and wych weapons for wyches¿, i have many sources, some tell me 2 pts others tell me 1 pts

    Thanks
    "98% of the teen population has smoked weed, if you are the 2% that hasn't, put this in your signature."
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  5. #4
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    Quote Originally Posted by SoyUnPelo
    Offtopic: how much does cost plasma granades and wych weapons for wyches¿, i have many sources, some tell me 2 pts others tell me 1 pts

    Thanks
    army builder says wych weapons cost 1pt, BUT the updated codex says wych weapons are 2 pts, plasma grenades are +2 pts of course
    Dark Eldar (2500)
    Iron Warriors (1500)
    Biel-Tan Eldar(2000)

  6. #5
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    Quote Originally Posted by Revolver
    army builder says wych weapons cost 1pt, BUT the updated codex says wych weapons are 2 pts, plasma grenades are +2 pts of course
    A) dont post point costs here, it is a violation of GW copyrights.

    You are wrong. The wyches get plasma grenades at a special price (hint: lower than two..), and the price for the wyche weapons are in the codex as well.

  7. #6
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    oh you are right about the plasma grenades, i overlooked the wyches special privilege
    Dark Eldar (2500)
    Iron Warriors (1500)
    Biel-Tan Eldar(2000)

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