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hi everybody. i love this list! here it is!
tyrant 2xscything talons flying both adrenal glands toxin sacs
tyrant devourer venom cannon enhanced senses toxin sacs shadow in the warp
carnifex 2xdevourer enhanced senses
4xwarriors flying rending scything adrenal initiative
carnifex venom cannon barbed strangler enhanced senses extended carapace reinforced chitin bonded exoskeleton regenerate
points should be right used army builder.
my problem is what to do with my troop choices. i really like the scuttlers on the gaunts it just makes their priority jump up. my synapse looks thin to me. my alternative option for the scuttlers is hormagaunts. either option however should be able to grab turn two charges. small squad size are good here for splitting fire and mobility.
i have really enjoyed loading this gun fex up on the surviveability, he has become the bane of my buddies armored company list. i could save 90 points by droping the defensive upgrades on the gun fex, and i could also grab some points by cutting that gargoyle squad down. i have most of this built and have run very similar lists. the lictors are about 75% usefull(awesome) 25% meh. i may be a bit too diversified!
so my current problem is what do i do with my troop choices0 to maximize speed and threat?
do i need zoanthropes in here for the ap, though they are fairly inacurate?
thanks for any advice.
Last edited by purple40k; April 18th, 2006 at 20:35.
If you take Zoanthropes, take synapse on them first for added coverage. They really do make good synapse creatures, because they're durable (although they do tend to be fire magnets).
Scuttlers always seemed like a "meh" biomorph to me (very expensive for units that tend to lack durability). Try to make sure you've got plenty of cover if you're going to stick with that tactic.
You don't need Zoanthropes for anti-tank, but you should probably consider dropping one of your twin-linked devourers from your hive tyrant for a Venom Cannon (and I'd actually consider droping the second pair for a twin-linked deathspitter), giving you a strength 7 blast and 2 strength 8 shots per turn.
those gun biomorph alternatives are defineately good, and woryth the points. i will defineately consider that route. the devourer fex almost allways makes his points back, thank you tyrant guard. the venom cannon would give me 3 strength 8 shots.
so why dont you like scuttlers? durability is kinda obviously not there, the whole gaunts thing...
i could have another 14 spines if i drop scuttlers... hmmmm. i will drop scuttlers. and add a venom cannon to my tyrant, and more gaunts!
now i probably will need more synapse. ill grab a zoanthrope.
thanks for the advice!
The exact reason why I don't like putting Scuttlers on my gaunts.Originally Posted by purple40k
When you say:do you mean your devourer Tyrant? Only walking Hive Tyrants can have Tyrant Guard.Originally Posted by purple40k
Last edited by PoptartsNinja; April 18th, 2006 at 20:41.
yeah of course.
I have never thought of using twin-linked deathspitters as a combo with the VC...sounds like a good idea.
and not to sound too picky it would be 3 str 8 shots for the tyrant.