2000 pt Necron list, first go. - Warhammer 40K Fantasy
 

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  1. #1
    LO Zealot Lictor1989's Avatar
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    2000 pt Necron list, first go.

    Well after my tyranids are done I'm going to start a necron army. So any advice would be welcomed and any changes won't hurt me too much (unless they increase the price a lot :w00t: ) Now onto the list.

    HQ-Necron Lord-Chrono,D-body,GoF,WS=165 (Chrono is just for filling in points)
    HQ-Necron Lord-Rez Orb=140

    Elite-Immortals-8=224
    Elite-Immortals-8=224

    Troop-Warriors-13=234
    Troop-Warriors-13=234

    Fast Attack-Destroyers-4=200
    Fast Attack-Destroyers-4=200
    Fast Attack-Scarabs-D-feild-9=144

    Heavy Support-Monolith=235

    Total=2,000
    Phase Out=13

    My stratgy right now is to put D-Lord with scarbs to either take out takes or take down bigger threats. Foot lord will VoD immortals into better postions. Monolith can DS in and support the warriors. Well that sums it up for now.

    Last edited by Lictor1989; May 25th, 2006 at 20:42.
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

    Anime Clansmen

    Tyranid Hivemind Member

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  3. #2
    The Pacifist Wargamer Quick's Avatar
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    I like the concept. It's not a bad list, and if properly played, it could pretty much wreck any opponent, but it could use a little optimization and clarity of roles.

    The Destroyer-Lord-with-Scarabs combo is really nice, but you have to kit the unit to a specific purpose. If you want to hunt tanks, then the Chronometron and the Gaze of Flame aren't as useful, but Disruption Fields on the Scarabs becomes eminently useful. The unit of Scarabs could probably stand to have its numbers punched-up a little.

    The Foot Lord would be better served filling one purpose. Either protecting the most troopers possible with the Orb, or escorting the Immortals with the Veil, but he can't really do both. Since you have a Monolith, and that allows for telepotation, I would drop the Veil.
    (I have always been against kitting the Lord with both a Veil and an Orb, because one is always used less-than-optimally.)

    Moreover, you are woefully short on bodies. You need more Warriors. In 2,000 points, I take at least forty. Thus, I would drop one of the Immortals' squads and maybe pare down the other a little. Also, two units of three Destroyers would be just fine if those points were traded for more Warriors.

    Good Luck!


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

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    As Quick said before, the lords seem to lack focus which could lead to some items being underused and with the cost of the lords that is a big deal, 200pt for a lord is not cheap.

    suggestions:
    Drop VoD from the foot lord and drop 1 squad of immortals, bring the remaining immortal squad to 10, they are expensive and teleporting your res orb away from your warriors is not usually advisable. Bring both destroyer squads to 5 and drop everything but D.body from the destroyer lord while adding res orb or drop the lord, your destroyers are far more important than the scarabs so I would not suggest keeping the lord with the scarabs.

    You should have enough points left over to boost up and/or add distortion field to the scarabs, also I would suggest a tomb spyder in nearly every list, if you get a group wiped out from a massed attack (as many will often do to necron to try to limit WB these will save units that would normally not get their WBB if they are in range of the spyder.

  5. #4
    LO Zealot Lictor1989's Avatar
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    Ya you guys are probally right about dropping VoD as I could get more warriors or scarabs. But the nice thing about the army is half of the army is T5 so it will be hard to take them down. Also the D-lord is more of a multi-purpose as once all the tanks are gone he can take on foot sloggers and effectivly take them out.
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

    Anime Clansmen

    Tyranid Hivemind Member

  6. #5
    The Pacifist Wargamer Quick's Avatar
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    I'm not sure I entirely agree with the reliance on high toughness. I play Iyanden Eldar and those fellows are as tough as anything, but even really tough things can fail an armor save; and you won't have to fail as many of them to lose an expensive unit. Appreciate the basic Necron Warrior's statline and how tough he really is. I'm sure this point is more than debatable, but I think the Necron Warrior is, point-for-point, one of the hardest nuts in the game. (The number of all-Warrior lists I encounter suggests that more than a few players agree with me.)

    Also, the second you said 'multi-purpose' I groaned. 'Multi-purpose' might as well mean "jack of all trades, master at none". Imagine this scenario: you kit your Lord to go tank hunting, and he hunts tanks. He makes his points back quickly. Alternately, you kit him to kill Terminators and he does that well too. But if you try to go 'multi-purpose', you know you can put him in any situation, but you're never sure if he'll actually succeed, because he's not optimally kitted for the situation he's in. Remember, he's a Destroyer Lord, if he doesn't like what he sees, he can always fly away.

    I would suggest picking a specific role for the Destroyer Lord and kitting him appropriately. You'll have a more effective unit that may end up costing less to boot.


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

  7. #6
    LO Zealot Lictor1989's Avatar
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    Well the thing is I can't have more then 2 HQ so my D-lord can take out tanks decently with his warsycthe without the scarabs but if he is with them they will mascare tanks. Since they are right up there they can get caught in assualt and not be able to make a hasty retreat so the scarabs give the D-lord endurance plus with GoF and his killing power he might be able to make oppents retreat more easily.

    Not to bash warriors or anything I just like immortals munverablity more and endurance since most units will have a harder time wounding them not to mention their 24" range is very nice to keep the major threats away.
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

    Anime Clansmen

    Tyranid Hivemind Member

  8. #7
    The Pacifist Wargamer Quick's Avatar
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    Do you really need to worry about tanks? No race in the 40K universe is as adept at popping armor. (ref. the Gauss rule)

    Immortals are great, but they are no more maneuverable than a Warrior.

    Enough theory, if you want to see how effective the list is, play it against a variety of opponents. Take note of what works fine and what fails spectacularly. That's the best (and only) way to get a feel for the army and how it plays around its strengths and weaknesses.


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

  9. #8
    LO Zealot Lictor1989's Avatar
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    More or less what I meant by manuverable was they have assault weapon so they will always fire there full 24". Yes you are right that I do need to play test it as my first try with a list simlar to this one was a total failure( Never move immortals towards a power weapon weilding command squad >_<) but I could also blame it that he is a veteran and I haven't ever beaten him yet...
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

    Anime Clansmen

    Tyranid Hivemind Member

  10. #9
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    Against IG I would actually try a lot of scarabs, you can bog down his melee stuff pretty easily and actually win melee with them against ig squads, a few destroyers can take down most any IG armor without too much difficulty, maybe a monolith in there and if you get lucky deepstrike them on top of the Ig squads and lite them all up with the flux.
    Last edited by darkcrusader; May 25th, 2006 at 23:23.

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