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  1. #1
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    1850 speed de. help plz

    HQ- 270

    Dracon
    Jetbike
    Agoniser
    Tormentor helm
    terrorfex
    -135

    Dracon
    Jetbike
    Agoniser
    Tormentor helm
    terrofex
    -135


    Troops-

    Reaver squad 1 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 2 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 3 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 4 โ€“ 155
    10 warriors
    2 splinter cannons
    raider





    Fast- 960

    Reaver squad 1 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20

    Reaver squad 2 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20


    Reaver squad 3 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20


    da plan:
    wall the terrain. everything on one side. when the game starts (and the opponent has loaded my side) i speed to the other with half of my force to flank him. the terrofexs pin some dirty marines and then i blow stuff up. that is my general plan. flank, cut off, destroy.


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  3. #2
    Orks_n_Bugs Bugs_n_Orks's Avatar
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    188 (x4)

    Well here's my 2 cents

    Quote Originally Posted by hellbunny
    HQ- 270

    Dracon
    Jetbike
    Agoniser
    Tormentor helm
    terrorfex
    -135

    Dracon
    Jetbike
    Agoniser
    Tormentor helm
    terrofex
    -135
    Kind of an odd choice in my opinion, remember that since you have to charge the unit you shot at, the terrorfexes are somewhat wasted. These guys are not a great deal more effective than reaver succubi, and the succubi cant be singled out in CC. If you dropped one of these you could upgrade all of you're reaver squads to have succubi with Agoniser + T-helm, with points to spare. Also consider giving one a shadow field, it's one of our best pieces of wargear and can make a big difference. I'm a little curious as to why they dont have combat drugs also, kind of a signature DE lord item, +1 A and rerolls are pretty safe even for a 2 wound model, and agonisers need as many hits as possible cause only half are going to do anything.

    Quote Originally Posted by hellbunny
    Troops-

    Reaver squad 1 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 2 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 3 โ€“ 155
    10 warriors
    2 splinter cannons
    raider

    Reaver squad 4 โ€“ 155
    10 warriors
    2 splinter cannons
    raider
    Unfortuately you can only have 1 splinter cannon in a raider squad. The usual load-out for shooty raider squads is 1 splinter cannon and 1 blaster.

    Quote Originally Posted by hellbunny
    Fast- 960

    Reaver squad 1 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20

    Reaver squad 2 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20


    Reaver squad 3 โ€“ 320
    10 reavers โ€“ 300
    2 blasters โ€“ 20
    These are huge squads for reavers but as you've filled all 3 slots it's understandable. I'd seriously think about upgrading one to a Succubus and giving it an agoniser + T-helm. Such big squads have good hitting power in CC and the hidden agoniser puts them over the top against most units.
    The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed

  4. #3
    Archite of Caerbannog KwiKwag's Avatar
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    225 (x6)

    Oh wow, hmmm...

    30 reavers eh? Must have been a huge ebay auction...

    Besure not to list your troops as reaver squads, they are "Raider Squads".

    I dunno where to start, there is so much wrong with this list.:wacko:

    Almost 2000 points and only 2 power weapons?

    Of the 2 power weapons, they are the wrong weapons to take on a reaver. Drop the agonisers for Power Weapons - they are more effecient, effective and cheaper to boot.

    Listen to Bugs_n_Orks about the succubi and Dracons.

    Without a shadow field your Dracons have a 5+ armor save (and please dont tell me a 5+ inv. save when they turbo boost is going to save them).

    Combat drugs for lords - ALWAYS.

    Give the terrorfex to the succubi - if you are really serious about pinning then use the xenospasm, it may be Str. 3 but its AP3 and even that kills marines without an armor save.

    Ok, more later if you want it otherwise, let experience be your teacher - try it out.

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