Welcome to Librarium Online!
This army is a pseudo work in progress. As it is, it is almost completed aside from the kommandos and basilisk, which I will be purchasing at the end of the month when the new models are released for the sneaky little gits. Critique this list to your heart's content. What looks like it wont work / doesn't belong?
As far as strategy goes, the warboss's retinue and the trukk boyz go up one side of the field behind as much cover as they can get, where they will either meet up with the kommandos or go up the opposite flank depending on the situation. The sluggas, tankbustas, and grots will make their way forward and give bodies to the initial attack. The wartraks will go tankhunting to take out any pesky hidden barrage vehicles that could reduce the size of the main mob while the looted vehicles and kannons throw large templates onto any troop formations they can. One thing I like about the army in its current form is that it has quite a bit of mobility and can take table quarters nicely. One thing I dont like however is its lack of sheer numbers. Thoughts?
Warboss - PK, Choppa, Eavy Armor, Big Horns - 372
5 nobs - 1 pk, waagh banner, eavy armor, choppas + sluggas
mekboy - KFF
Trukk - Rokkit, riggers, armor plates
Kommando Squad A: 148pts
9 boyz w/ burna, nob w/ PK
Kommando Squad B: 148 pts
Same as above
Slugga Boy Squad A: 206 pts
16 boyz w/ 3 big shootas, nob w/ big shoota + big horns
Slugga Boy Squad B: 206 pts
same as above
Tankbustas: 156 pts
3 rokkits, nob w/ rokkit + big horns
Gretchin: 81 pts
19 gretchin, slaver w/ rokkit launcha + squighound
Trukk Boyz - 180 pts
9 boyz w/ burna, nob w/ power klaw + Big horns
trukk w/ rokkit, grot riggers, armor plates
Wartrakk A - 47 pts
Twin linked rokkits, grot riggers, armor plates
Wartrakk B - 47 pts
Same as above
Looted Russ - 167 pts
3 Heavy Bolters, grot riggers, armor plates
Looted Basilisk - 127 pts
Indirect fire, grot riggers
Kannon Battery - 113 pts
3 kannons, 1 additional krew for each kannon (9 total), slaver w/ squighound
81 orks, 111 models, 6 vehicles.
Last edited by Gorfang; June 12th, 2006 at 20:06.
Having just glanced over the list, its like a 2000pt version of my 1000pt blood axe list in progress!
Hmm, from what I can see, try getting rid of anything that has to walk across the board in favour of at minimum 4 squads of kommandos (maybe 5 considering its 2000pts) and have another trakk/buggy with rokkits. The total lack of foot troops has a nasty psychological effect on your opponent, and ends up quite similar to speed freeks, but with a more unusual twist. I like to include a big mob of stormboyz!
Also possibly get rid of the kannons to free up points, but i've never tried big guns, so thats not an opinion from experience as such, but with rokkits and burnas in there, plus ordanance you should have enough tankbusting power (i also use a warboss in mega armour, which cuts right through land raiders!)
So yeah, i've not managed to amass a 2000pt army yet, so whether or not my advice is valid i don't know, i may just be imposing my playing style on you!
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The kannons also have impressive anti infantry use with 3 blast templates at str 5 ap 5 at only a little over 100 points. The fact that I dont have to use my BS to use them is a strong draw to me. I understand the whole "have a ton of models infiltrated close to the enemy" but I'm unsure as to how much cover these boyz would be able to field and I'm afraid that too many infiltrating squads would leave them out in the open where they would be mercilessly slaughtered. I'm currently debating about trying to field a Big Mek with a KFF in there somewhere, perhaps instead of one of the wartrakks, but we shall see.
I can see your point about the kannon, you'll have to let me know how that goes, i've never used big gunz batteries!
Oh and a lack of cover doesn't stop you infiltrating, lets you set up 18" away, so you can still get the charge in quicker. I reckon the general idea of giving them too many targets to shoot works with having lots of kommando squads, well it seems to work for me at least.
I suppose its presonal preference on whether or not to use the mek with KFF or wartrack, but my personal choice would be the track, just 'cos I like vehicles!
Remember its orks though, so winning has nothing to do with enjoying the game, its just a bonus!
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Oh of course. Besides, no other armies have enough camo schemes on their models to blend into any available terrain feature. That's using tha' ole Orky noggin! Why da umies haven't figured to use as many camo patterns as possible escapes me...