Necrons 1500 pts - Warhammer 40K Fantasy
 

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  1. #1
    Dawn Under Heaven Triumph Of Man's Avatar
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    Necrons 1500 pts

    Well, I'm not planning on moving into Necrons anytime soon however I got my hands on a Codex today and decided to play around with it.


    Lord: 200 pts
    Staff of Light
    Viel of Darkness
    Orb of Ressurection.

    Immortals: 280 pts
    10 Immortals.

    Immortals: 196 pts
    7 Immortals

    Necron Warriors: 360 pts
    20 Warriors

    Necron Warriors: 180 pts
    10 Warriors

    Scarab Swarm: 48 pts
    4 Scarab bases

    Scarab Swarm: 36 pts
    3 Scarab Bases

    Heavy Destroyers: 195 pts
    3 Heavy Destroyers

    Total: 1495 pts

    Model count: 58

    Phase out at 12 models.

    General idea is for Lord to teleport around with the large squad of warriors and have them blast stuff while the Immortals advance and fire and the Heavy Destroyers target armour and MCs. Scarabs zoom around and make pests of themselves in general.

    Anyway, just interested in your opinions of tactical viability and what you would change if anything.

    Last edited by Triumph Of Man; June 15th, 2006 at 07:22.


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

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  3. #2
    Senior Member aetherguy881's Avatar
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    Put all the scarabs into one squad, in combat numbers matter. if you want some to have the d fields then I'd understand but why do you have 2 smal squads?
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  4. #3
    Dawn Under Heaven Triumph Of Man's Avatar
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    Well the idea was to use them as pests. Basically they pick two shooty units and tie them up in close combat for a little while. All the time they're doing that the rest of the army is pouring fire into what's left out of combat. If I fight a serious CC army, I'd just "Combine" the Scarabs squads and have them assault the same enemy unit. Hopefully staggering the enemy offensive slightly.

    Thoughts?


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  5. #4
    for good and for awesome! kore's Avatar
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    Warrior squads are 10 minimum.
    Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007


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    Dawn Under Heaven Triumph Of Man's Avatar
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    Buggeration. Well, now Warrior squad 2 advances, hopefully capturing an objective on turn 2 and then opens up on whatever is in range.

    Any other comments?


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

  7. #6
    LO Zealot Lictor1989's Avatar
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    I would seriously consider dropping one of the immortal sqauds plus a H-destroyer to get a 5 man destroyer squad as their firepower is awsome indeed and almost all necron armies should have them. Otherwise I like the list though a monolith might help too also keep the H-D in seprate sqauds but close together so they keep WBB but can shoot at seprate targets or not die to a single volley.
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

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    Looks good. Just remember that Pariahs, Scarabs, Tomb Spyders and C'Tan are not Necrons as far as Phase Out is concerned. So here, you only have 51 Necron models, not 58.

    Phase out in that configuration will happen at 12 (Necron) models, not 14. It's alright though, this is a mistake that I've seen made a lot in Necron army lists.

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    Dawn Under Heaven Triumph Of Man's Avatar
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    Ahh, thanks.

    Is that a respectable model count and phase out number?


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

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    for good and for awesome! kore's Avatar
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    Phase Out is a double-edged sword IMO. If a high percentage of your army is Necrons, it will be more difficult for your opponent to phase you out because of the volume of units. However, in a large points game, if you can field enough "juicy" non-Necron targets with a low percentage Necron composition (meaning also fewer models to destroy to phase you out), you can destract your opponent with enough for them to be less concerned about phasing you out and more concerned with being overrun by non-Necrons.
    Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007


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    Quote Originally Posted by Triumph Of Man
    Ahh, thanks.

    Is that a respectable model count and phase out number?
    Well, lets look at it this way. Your opponent would need to take out 39 Necron models permenantly in order to phase you out.

    In the (statistically) best case, if your opponent has no weapons which negate WBB, and does not kill a squad with Sweeping Advance, he would have to kill around 80 models permanently.

    (Assume that all 39 die at once, WBB gives a statistic return of 19.5, or 20 models. In the next round, if he kills all 20, 10 will come back. If he kills these, 5 will come back. Then 3, then 2, then 1, then none, and you phase out. Total number he has killed after all this is 39+20+10+5+3+2+1~80 models that have been killed in order to phase you out.)

    In the (statistically) worst case, in which every weapon he hits you with kills a model permanently, he still has to kill 39 units.

    So with your army set up, you can count on having between 39 and 80 casualties, with an actual game average of about 50-60 or so. So, having that many deaths necessary in a 1500 or 2000 point game, all of which have SMurf saves... that's not all that bad is it?

    And with a Monolith, survivability goes even higher, as one squad each turn can turn a 50 percent survival rate into 75%, as well as aiding your tactical position.

    I know the math seems kinda funky, but when you take it step by step, you realize how powerful those 18 point Space Marines really are.

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