Welcome to Librarium Online!
Kabal of the Muad'Dib, the fallen sisters of the ulthwe.
"Make sure you don't blink, because when you finally open your eyes, they will be peeling the skin from your fingers... pray they don't take you alive!"
-Captain Antony of the Ultramarines
-goblet of spite
-5 warp beasts
-1 beast master
-1 spl. cannon
-1 spl. cannon
Mostly i want to get the wyches and beasts into combat using the wwp, well that what 2 of the troops choices are for. And the ravagers... well what army doesn't have any ravagers in them? I'm using the hellions for the combat drugs (and hellglaives, and hit-and-run, which happens to be very illegal here in the states). I"m not sure if i should just take out the incubi in the HQ unit and just replace them with 4 warriors and 1 incubi master with a wwp (I think i would have to move some points around in other places though, i havn't added it up). And i was also looking for some help in maximizing the strengths of this kabal, and how to actually play with them (considering i am a very novice DE player). So basically i'm just looking for some army building tips and tactics. Oh, and what do you think i should do with those three extra points?
Thanks in advance,
(and i just had to add a little quote i partially made up to make this thread a little bit more interesting)
Edit: sorry about putting the points cost up (it confuses me why it isn't allowed though.)
Last edited by blank generation; June 20th, 2006 at 22:14.
Posting point values is against the rules, remove em and then we will make comments.