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Here's my list:
1 Hive tyrant (+1 WS,+1 BS, winged, TL Dev x2)
1 broodlord (EC) with 8 genestealers (EC)
1 gunfex (+1 BS, RC, BS and VC)
12 hormagaunts (x2 squads)-- (+1 WS, EC, toxin sacs)
3 warriors (winged, +1 WS, rending claws/st's)
3 warriors (+1 WS, leaping, rending claws/st's)
1 zoanthrope (synapes, warp blast)--- this is mainly to maintain synapse if my warriors die
8 genestealers (X 3 squads)- scuttlers, EC
I've been trying to figure out my tactics with mixed success. I've been loading one flank up heavily with genestealers, hormies, zoanthrope and HT and running them like a maniac at the enemy hoping to present too many juicy targets at once. Smart opponents shoot the crap outta the genestealers and ignore the hormagaunts.
Is there a better way to get my genestealers into combat? I hate losing a ton of them on the run into combat. Spinegaunts are worthless as meatshields (folks ignore them and still shoot the stealers). I'm considering either trying a wall of carnifexes with stealers screened behind them. I'm also wondering about gargoyles to possibly get into combat faster although they wont really get there faster than hormagaunts.
Please help- I hate losing 23 pt troop selections as shock troops during the 2 turn run into combat (and I ALWAYS lose the "to go first" dice roll). Thanks in advance for your thoughts.
Use some cheap gaunts (spinegaunts are only 5 points) as a meat sheild. Fleet them every turn and hope for the best. I works very well for me.
How can you really use spinegaunts as a meatshield? You would have to leave the genestealers behind area terrain so no enemies can even see them for 3 turns until the spinegaunts hit the enemy, and then move them forward which is not very practical. If you move the gaunts just a bit ahead of the stealers, folks just have to pass a leadership test to target the stealers (which is not hard for necrons/marines) and blast away at them.
Well you could always go for cheaper genestealers and get more hormagaunts if the enemy always targets your genestealers. Though gargoyles could be fairly usefull as well since they may be tempting targets but they are pretty fast as well though basically the same speed as a hormagaunt if you count in their 12" assualt. Personally I hate spine gaunts as they are worthless in all respects (not even that great of a meat shield IMO) and would only use termagaunts instead as they can actually do something for only 1pt more. You could make you broodlord a more threatning target thus take some heat off your other genestealers though I'm not sure how effective this is... But ya if you really want to I guess you could go for cheap carnifex walls though that slows them down greatly and still vulnerable to fast units or artillery.
Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.
Tyranid Hivemind Member
unfortunately they don't act as a good meat shield if the genestealers have scuttle and they don't so you'll have to give them scuttlers.Originally Posted by Doomthought
Chrach that is the idea behind the meat shield you hope that somewhere out there they fail there leadership test and shoot the gaunts instead of the genestealers or they don't know the threat they pose.
Maybe take 4 squads fo 6 Genes instead of 3 squads of 8. This is a very similar list to mine except I have 3 zoans no warriors another fex and Raveners. I can lose (esp against necrons) 2-3 groups of genes on the first turn of shooting. However it does mean the rest of the list gets there. As for losing the first turn, you need a bit of luck and sometimes maybe try sneaking some of those genes up behind your flying hive tyrant as he blocks LOS. This doesn't work too bad as generally weapons that are aimed at your Genes can barely scratch the HT
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