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Necrons (Sorry, I menat 1500pts)
+Veil of Darkness
10 Flayed Ones
3 Tomb Spyders
Lord teleports with Immortals to the back of the enemy. Destroyers and Flayed ones flank. Tomb spyders help with WBB rols for flanking units and warriors. Monolith attracts fire pwer and provides help with taking dow enemies.
Please post your opinions
Last edited by sentinel5000; July 2nd, 2006 at 07:00.
Drop the Warscythe. Immortals shouldn't be in close combat, and you'll miss his S5 AP3 shot if you happen to wander within 12' of that marine squad with a powerfist. I fyou want to spend the points on something it's the same amount for Chronometron. 3D6 for pursuit and fall back really helps for the low initiative we Necrons have, could save you. Other than that, looks ok to me.
Immortals will be shooting at the enemy from the back. I'm not 100% what Chronometron does.
What does it do and what does it have to do with initiative?
Why no Ressurection orb? The Phylactery makes it possable for the lord to rez with more wounds, but first it's important to make sure he can rez (allong with units nearby him) in the first place. If your lord goes down to a power weapon (most likely thing to kill him in my experience) that Phylactery isn't going to do you a bit of good.
Votewar MKV 2nd place. . .
Back from internet limbo, and glad to be here.
I can get rid of the Warsythe and Phylactery for a Res. Orb
Losing The Phylactery is probably a good idea. By the time you need extra wounds on the lord things have most likely gone teribly wrong. at which point you will be looking at a phase out to recalculate the logic of the battle.
Your list seems solid and should do well, but most Necron armys can hold there own.
An orb for lord with the immortals, and the tomb spiders following the warriors you'll see the look of dismay from any power weapon using opponent's face
for medusa V time will soon have no meaning, the star-gods hunger is without end
Last edited by JIMVV27; July 4th, 2006 at 13:24.
idk.i agree, drop the phylactory and stuff, get the orb of cheese. id only have to get u down to 10 necrons to phase u. that is alot easier without u having an orb of cheese. Ive fought a list like this before. u need more basic necrons. in my opinion/experience the flayed ones arent worth the points. And immortals are good, but not worth 28 pts. ur gonna glance on 6s regardless, id just drop the flayed ones and immortals and beef up your number of necrons.
tomb spyders are great. nothing is funnier than by 6 turn having crapped a swarm of 18 bases of scarabs
I'll keep the Immortals and drop the Flayed ones. I don't think TSs allow WBB rolls if they are killed by power weapons