1000 point elite tau - Warhammer 40K Fantasy
 

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  1. #1
    Member The Black Sword's Avatar
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    1000 point elite tau

    HQ

    Sha'el
    missile pod
    plasma rifle
    multi tracker
    87

    Elite

    6x stealth suit
    6x burst cannon
    180

    2x crisis suits
    1. team leader, fusion blaster, HW multi tracker, plasma rifle, targeting array
    2. fusion blaster, plasma rifle, multi tracker
    139

    2x crisis suits
    1. team leader, missile pod, plasma rifle, targeting array, HW multi tracker
    2. missile pod, plasma rifle, multi tracker
    139

    Troops

    10x fire warriors
    1x shas'ui - bonding knife, markerlight
    11x pulse rifles
    135

    10x fire warriors
    1x shas'ui - bonding knife, markerlight
    11x pulse rifles
    135

    Heavy Support

    Hammer head
    railgun
    smart missile system
    targeting array
    multi tracker
    target lock
    disruption pod
    decoy launchers
    landing gear
    185

    total 1000


    Any comments welcome be as harsh as you want!


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  3. #2
    I'm a trap! Sophia's Avatar
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    Really, nothing much to say. The list is fairly well done. The markerlights in the FW squads might be a little inefficient- if you do take markerlights, taking a target lock so you can fire at different squads is pretty much essential. The Hammerhead could use some tweaking- all you really need to throw on it is a multi-tracker. I suggest throwing the spare points from these suggestions into troops, or upping the BS on a Crisis or two.

  4. #3
    The deep down truth Rikimaru's Avatar
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    Quote Originally Posted by The Black Sword
    HQ

    Sha'el
    missile pod
    plasma rifle
    multi tracker
    87

    Elite

    6x stealth suit
    6x burst cannon
    180

    2x crisis suits
    1. team leader, fusion blaster, HW multi tracker, plasma rifle, targeting array
    2. fusion blaster, plasma rifle, multi tracker
    139

    2x crisis suits
    1. team leader, missile pod, plasma rifle, targeting array, HW multi tracker
    2. missile pod, plasma rifle, multi tracker
    139

    Troops

    10x fire warriors
    1x shas'ui - bonding knife, markerlight
    11x pulse rifles
    135

    10x fire warriors
    1x shas'ui - bonding knife, markerlight
    11x pulse rifles
    135

    Heavy Support

    Hammer head
    railgun
    smart missile system
    targeting array
    multi tracker
    target lock
    disruption pod
    decoy launchers
    landing gear
    185

    total 1000


    Any comments welcome be as harsh as you want!
    Nice list but you need to lsoe the Markerlights they are pretty much useless as they can only fire at the unit your FW are firing at and the FW cannot benefit from them, seeing as the FW will usually only be firing at infantry type units and not armour (as they cant damage most) the ML will be very much wasted points, and they restrict movement being heavy, lose them and take an extra FW per team, full strength FW teams are much better.

    The Hammerhead is over upgraded, lose the SMS and target lock you should not be close enough to the enemy to be able to use the SMS, so you dont need the target lock either, basic HH with BC, multi and decoys do the job well enough, disruption pods are not needed on a HH with multi as the movement keeps them safe anyway because they downgrade any hit to glancing if they move over 6".

    You have 20 points to play with so give the Shas'El targeting array and stimulant injectors and you will have a Shas'El hitting on 2+ who can ignore a wound on a 4+, very noce and a lot more usefull than a HH with SMS and disruptions.

    Apart from those minor tweaks its a very nice list, its good to see you have been listening and digesting the advice given you, good work but make the changes.
    1984

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