Bad Moons 1250 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 3 of 3

Thread: Bad Moons 1250

  1. #1
    Senior Member HavenDan's Avatar
    Join Date
    Nov 2005
    Posts
    346
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Bad Moons 1250

    I know this army is extremly cheesy but would it actully work?

    Bad Moons

    HQ:
    Warboss
    Kustom Mega Blasta
    Choppa
    ‘Eavy Armor
    Bionic Bounce
    Cybork Body
    Bionic Arm
    100

    Big Mek
    Kustom Force Field
    Choppa
    “Eavy Armor
    Warrtruk
    Armor plates
    Red Paint
    Rokkit
    100

    Troops:
    10 Flash Gits
    4 Rokkits
    110

    10 Flash Gits
    4 Rokkits
    110

    10 Flash Gits
    4 Rokkits

    Fast Attack;

    5 Trukk Boyz
    Mek
    Kustom Force Field
    Meks Tools
    3 Grot Oilers
    Warrtruk
    Rokkit
    131


    Warbuggy
    Rokkit
    40

    Heavy Support:

    Battlewagon
    5 bolt on big shootas
    Armor plates
    Red paint
    183

    Battlewagon
    5 bolt on big shootas
    Armor plates
    Red paint
    183

    Battlewagon
    5 bolt on big shootas
    Armor plates
    Red paint
    183

    1250

    “Krump first, assk qweztions neva'!"- 3000 Orks
    5/4/2
    Dark Eldar- 1500 1/0/0
    "the very gods for vengeance cry”- 3000 Dwarves
    3/1/1

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member
    Join Date
    Nov 2005
    Age
    34
    Posts
    943
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    45 (x2)

    okay let the BadMooner look at this. This list might work if it was legal, only the troops with the nob option can take a mek. I would get rid off the trukk on the mek and the trukk boyz for 3 squads of 10 grots, and try to get nobz in those git units, The groits ride in the BW and fire the bolt ons while the rokkits destroy any tanks. Another cheesy unit would be a big mek with kff, 5 meks with kustom mega blastas and other equipment to make them legal. then have them in a bw equipped to tank bust so that is one very strong unit. hope this helps although you are just making this for fun.

  4. #3
    Son of LO darkreever's Avatar
    Join Date
    Sep 2004
    Location
    NJ, U.S.
    Age
    28
    Posts
    5,129
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputation
    186 (x8)

    Your fielding an awful few amount of orks for those git squads. Three down and you run the risk of fleeing.

    That buggy is looking pretty useless, with no upgrades it takes one hit from damn near anything (except lasguns and grot guns) to pop it despite its speed. Might be a good idea to get some armour plates on it. Nothing gets at people more than to see that ork vehicle survive the pen 6 hit cause they get to ignore it.
    Last edited by darkreever; August 23rd, 2006 at 21:19.

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

    "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
    Member of the Fluff Masters Clan

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts